2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
2011-10-31 |
Thibaut Girka |
Batch more sprites!
|
2011-10-31 |
Thibaut Girka |
Fix orbs' original position
|
2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
|
2011-10-28 |
Thibaut Girka |
Fix ECL function calls
|
2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
2011-10-27 |
Emmanuel Gil Peyrot |
Implement replays.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
2011-10-26 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
|
2011-10-23 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
2011-10-22 |
Emmanuel Gil Peyrot |
Add grazing check.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
2011-10-21 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
2011-10-21 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Implement player death.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
|
2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
|
2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
|
2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
2011-10-10 |
Thibaut Girka |
Minor cleanup
|
2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
2011-10-10 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add falling items.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
2011-10-04 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
2011-10-04 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
|
2011-10-04 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
|
2011-10-04 |
Thibaut Girka |
Work around a bug in nouveau
|
2011-10-04 |
Thibaut Girka |
Fix a crash with ECL instruction 25
|
2011-10-03 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
|
2011-10-03 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
|
2011-09-30 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
|
2011-09-25 |
Thibaut Girka |
Add max bullets limit
|
2011-09-25 |
Thibaut Girka |
Simple collision detection
|
2011-09-25 |
Thibaut Girka |
Fix draw order to match EoSD's
|
2011-09-25 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
|
2011-09-25 |
Thibaut Girka |
Add EoSD's hitboxes
|
2011-09-25 |
Thibaut Girka |
Fix player hitboxes
|
2011-09-23 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Implement instruction 74.
|
2011-09-16 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
|
2011-09-11 |
Thibaut Girka |
Use Cython, improve performances!
|
2011-09-10 |
Thibaut Girka |
Introduce characters!
|
2011-09-10 |
Thibaut Girka |
Fix potential crash
|
2011-09-10 |
Thibaut Girka |
Fix Cirno's freezing bullets
|
2011-09-10 |
Thibaut Girka |
Fix bullets
|
2011-09-10 |
Thibaut Girka |
Fix a rendering bug
|
2011-09-10 |
Thibaut Girka |
Small refactoring and massive performance improvements
|
2011-09-10 |
Thibaut Girka |
Fix a few things with special bullet flags
|
2011-09-10 |
Thibaut Girka |
Various optimizations
|
2011-09-09 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
|
2011-09-09 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
|
2011-09-08 |
Thibaut Girka |
Small refactoring and massive performance improvement
|
2011-09-07 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
|
2011-09-07 |
Thibaut Girka |
Fix std parsing
|
2011-09-07 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
|
2011-09-07 |
Thibaut Girka |
Welcome self-sufficient data!
|
2011-09-06 |
Thibaut Girka |
Add sample data
|
2011-09-06 |
Thibaut Girka |
Fix special bullet function/flags handling
|
2011-09-06 |
Thibaut Girka |
Minor changes
|
2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.ecl!
|
2011-09-06 |
Thibaut Girka |
Fix a few, minor things
|
2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.std!
|
2011-09-06 |
Thibaut Girka |
Implement bullet_launch_offset thing
|
2011-09-05 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
|
2011-09-05 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
|
2011-09-05 |
Thibaut Girka |
Minor refactoring
|
2011-09-05 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
|
2011-09-05 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
|
2011-09-04 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
|
2011-09-04 |
Thibaut Girka |
Handle variables in ECL instruction 82
|
2011-09-04 |
Thibaut Girka |
Disable debug-level logging
|
2011-09-04 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
|
2011-09-04 |
Thibaut Girka |
Change a debug string to avoid confusion
|
2011-09-04 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
|
2011-09-04 |
Thibaut Girka |
Refactor \o/
|
2011-09-04 |
Thibaut Girka |
Handle ECL instruction 18
|
2011-09-04 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
|
2011-09-04 |
Thibaut Girka |
Various minor optimisations and refactoring
|
2011-09-04 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
|
2011-09-04 |
Thibaut Girka |
Minor refactoring and optimizations. Drop stageviewer.
|
2011-09-04 |
Thibaut Girka |
Fix ECL instruction 3
|
2011-09-04 |
Thibaut Girka |
Minor refactoring
|
2011-09-04 |
Thibaut Girka |
Fix attack flags implementation
|
2011-09-04 |
Emmanuel Gil Peyrot |
Ugly implementation of three new attack flags.
|
2011-09-03 |
Thibaut Girka |
Fix add_int
|
2011-09-03 |
Thibaut Girka |
Handle a few attack flags
|
2011-09-03 |
Thibaut Girka |
Various optimizations
|
2011-09-03 |
Thibaut Girka |
Oops O:)
|
2011-09-03 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
|
2011-09-03 |
Thibaut Girka |
Fix a few things
|
2011-09-03 |
Thibaut Girka |
Handle one more ANM instruction, and handle sprite indexes offsets
|
2011-09-03 |
Thibaut Girka |
Fix set_random_sprite's format
|
2011-09-03 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
|
2011-08-31 |
Thibaut Girka |
Fix/rename/comment a few things
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
|
2011-08-30 |
Thibaut Girka |
Handle a few more ECL instructions
|
2011-08-28 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
|
2011-08-28 |
Thibaut Girka |
Do not remove enemies as soon as they lose their animation (Daiyousei...)
|
2011-08-27 |
Thibaut Girka |
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
|
2011-08-27 |
Thibaut Girka |
Add support for a few ANM instructions
|
2011-08-27 |
Thibaut Girka |
Add set_random_angle support
|
2011-08-27 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
|
2011-08-26 |
Thibaut Girka |
Minor cleanup
|
2011-08-26 |
Thibaut Girka |
Add support for a few opcodes.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Implement conditional jumps.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Implement simple arithmetic instructions.
|
2011-08-24 |
Thibaut Girka |
Fix animation determination (ins_98 stuff) and some interpolation functions
|
2011-08-24 |
Thibaut Girka |
Fix toggle_mirror.
|
2011-08-24 |
Thibaut Girka |
Enable interpolators to use different formulas
|
2011-08-23 |
Thibaut Girka |
Handle set_random_angle properly! At last!
|
2011-08-23 |
Thibaut Girka |
Use logging module
|
2011-08-23 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
|
2011-08-22 |
Thibaut Girka |
Filter out off-screen enemies (the same way the official game does)
|
2011-08-22 |
Thibaut Girka |
Fix a few bugs
|
2011-08-22 |
Thibaut Girka |
Fix anim cycling
|
2011-08-22 |
Thibaut Girka |
Oops
|
2011-08-22 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
|
2011-08-22 |
Thibaut Girka |
Add support for a few instructions
|
2011-08-22 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
|
2011-08-22 |
Thibaut Girka |
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
|
2011-08-22 |
Thibaut Girka |
Support a few more instructions
|
2011-08-22 |
Thibaut Girka |
Handle a few more opcodes
|
2011-08-22 |
Thibaut Girka |
Add/fix a few opcodes
|
2011-08-22 |
Thibaut Girka |
Fix camera handling, should be much closer to the original, now
|
2011-08-22 |
Thibaut Girka |
Fix Matrix.rotate_y
|
2011-08-18 |
Thibaut Girka |
Fix set_counter, and relative_jump(_ex)
|
2011-08-18 |
Thibaut Girka |
Refactor ECL parsing/etc.
|
2011-08-14 |
Thibaut Girka |
Add (hopefully) "texture shifting" in animations
|
2011-08-14 |
Thibaut Girka |
HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
|
2011-08-14 |
Thibaut Girka |
Fix PRNG and add some methods to perform like EoSD
|
2011-08-14 |
Thibaut Girka |
Small refactoring and proper anm0's instruction 5 handling
|
2011-08-14 |
Thibaut Girka |
Add alpha (anm0 instruction 3) support
|
2011-08-14 |
Thibaut Girka |
Minor refactoring
|
2011-08-14 |
Thibaut Girka |
Fix anm0 parsing
|
2011-08-14 |
Thibaut Girka |
Fix animation script flow handling
|
2011-08-12 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
|
2011-08-12 |
Thibaut Girka |
Can't stop optimizing!
|
2011-08-12 |
Thibaut Girka |
Some more optimization!
|
2011-08-12 |
Thibaut Girka |
Various optimizations
|
2011-08-12 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
|
2011-08-12 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
|
2011-08-12 |
Thibaut Girka |
Add rotating sprite support
|
2011-08-12 |
Thibaut Girka |
Basic sprite animation support
|
2011-08-12 |
Thibaut Girka |
Preload enemy and background textures
|
2011-08-12 |
Thibaut Girka |
Fix a deadlock :(
|
2011-08-12 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
|
2011-08-11 |
Thibaut Girka |
Fix Rumia's animations
|
2011-08-11 |
Thibaut Girka |
Small refactoring, and Rumia \o/
|
2011-08-11 |
Thibaut Girka |
Handle more enemies types and movements
|
2011-08-09 |
Thibaut Girka |
Minor fix in eclviewer
|
2011-08-09 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
|
2011-08-09 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
|
2011-08-06 |
Thibaut Girka |
Refactor in order to support multiple textures
|
2011-08-05 |
Thibaut Girka |
Refactor
|
2011-08-05 |
Thibaut Girka |
Minor refactoring
|
2011-08-05 |
Thibaut Girka |
Refactor
|
2011-08-05 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
|
2011-08-03 |
Thibaut Girka |
Add some explanations to the magic constants
|
2011-08-02 |
Thibaut Girka |
Use the original game's near and far planes.
|
2011-08-02 |
Thibaut Girka |
Fix texture coords handling
|
2011-08-02 |
Thibaut Girka |
Fix z-sorting issues
|
2011-08-02 |
Thibaut Girka |
Add preliminary fog support
|
2011-08-01 |
Thibaut Girka |
Fix sprite size/scale thing \o/
|
2011-08-01 |
Thibaut Girka |
Fix camera handling, thanks, elghinn!
|
2011-08-01 |
Thibaut Girka |
Add buggy stageviewer!
|
2011-08-01 |
Thibaut Girka |
Add hgignore file to ignore python bytecode files
|
2011-08-01 |
Thibaut Girka |
Add preliminay support for EoSD's ANM format
|
2011-08-01 |
Thibaut Girka |
Oops
|
2011-07-31 |
Thibaut Girka |
Hello Gensokyo _o/
|