log

age author description
2011-08-22 Thibaut Girka Oops
2011-08-22 Thibaut Girka Add some documentation, GPLv3 headers, README and COPYING file.
2011-08-22 Thibaut Girka Add support for a few instructions
2011-08-22 Thibaut Girka Fix a few bugs and add support for a few instructions
2011-08-22 Thibaut Girka Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
2011-08-22 Thibaut Girka Support a few more instructions
2011-08-22 Thibaut Girka Handle a few more opcodes
2011-08-22 Thibaut Girka Add/fix a few opcodes
2011-08-22 Thibaut Girka Fix camera handling, should be much closer to the original, now
2011-08-22 Thibaut Girka Fix Matrix.rotate_y
2011-08-18 Thibaut Girka Fix set_counter, and relative_jump(_ex)
2011-08-18 Thibaut Girka Refactor ECL parsing/etc.
2011-08-14 Thibaut Girka Add (hopefully) "texture shifting" in animations
2011-08-14 Thibaut Girka HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
2011-08-14 Thibaut Girka Fix PRNG and add some methods to perform like EoSD
2011-08-14 Thibaut Girka Small refactoring and proper anm0's instruction 5 handling
2011-08-14 Thibaut Girka Add alpha (anm0 instruction 3) support
2011-08-14 Thibaut Girka Minor refactoring
2011-08-14 Thibaut Girka Fix anm0 parsing
2011-08-14 Thibaut Girka Fix animation script flow handling
2011-08-12 Thibaut Girka Fix scoping issue with _enemy_deleter
2011-08-12 Thibaut Girka Can't stop optimizing!
2011-08-12 Thibaut Girka Some more optimization!
2011-08-12 Thibaut Girka Various optimizations
2011-08-12 Thibaut Girka Don't lose time updating off-screen enemies' sprites
2011-08-12 Thibaut Girka Massive sprite updating/matrix handling optimizations
2011-08-12 Thibaut Girka Add rotating sprite support
2011-08-12 Thibaut Girka Basic sprite animation support
2011-08-12 Thibaut Girka Preload enemy and background textures
2011-08-12 Thibaut Girka Fix a deadlock :(
2011-08-12 Thibaut Girka Refacto ECL stuff, add support for a few instructions, and add some culling
2011-08-11 Thibaut Girka Fix Rumia's animations
2011-08-11 Thibaut Girka Small refactoring, and Rumia \o/
2011-08-11 Thibaut Girka Handle more enemies types and movements
2011-08-09 Thibaut Girka Minor fix in eclviewer
2011-08-09 Thibaut Girka Add preliminary ECL viewer/interpreter.
2011-08-09 Thibaut Girka Make game.sprite.Sprite use its own frame counter.
2011-08-06 Thibaut Girka Refactor in order to support multiple textures
2011-08-05 Thibaut Girka Refactor
2011-08-05 Thibaut Girka Minor refactoring
2011-08-05 Thibaut Girka Refactor
2011-08-05 Thibaut Girka Add PRNG reverse-engineered from EoSD's 102h.exe.
2011-08-03 Thibaut Girka Add some explanations to the magic constants
2011-08-02 Thibaut Girka Use the original game's near and far planes.
2011-08-02 Thibaut Girka Fix texture coords handling
2011-08-02 Thibaut Girka Fix z-sorting issues
2011-08-02 Thibaut Girka Add preliminary fog support
2011-08-01 Thibaut Girka Fix sprite size/scale thing \o/
2011-08-01 Thibaut Girka Fix camera handling, thanks, elghinn!
2011-08-01 Thibaut Girka Add buggy stageviewer!
2011-08-01 Thibaut Girka Add hgignore file to ignore python bytecode files
2011-08-01 Thibaut Girka Add preliminay support for EoSD's ANM format
2011-08-01 Thibaut Girka Oops
2011-07-31 Thibaut Girka Hello Gensokyo _o/