Sun, 14 Aug 2011 14:58:30 +0200 |
Thibaut Girka |
Minor refactoring
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Sun, 14 Aug 2011 14:57:56 +0200 |
Thibaut Girka |
Fix anm0 parsing
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Sun, 14 Aug 2011 13:34:58 +0200 |
Thibaut Girka |
Fix animation script flow handling
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Sat, 13 Aug 2011 00:24:55 +0200 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
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Sat, 13 Aug 2011 00:14:29 +0200 |
Thibaut Girka |
Can't stop optimizing!
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Sat, 13 Aug 2011 00:02:11 +0200 |
Thibaut Girka |
Some more optimization!
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Fri, 12 Aug 2011 23:47:34 +0200 |
Thibaut Girka |
Various optimizations
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Fri, 12 Aug 2011 22:03:34 +0200 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
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Fri, 12 Aug 2011 21:40:26 +0200 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
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Fri, 12 Aug 2011 21:38:28 +0200 |
Thibaut Girka |
Add rotating sprite support
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Fri, 12 Aug 2011 19:38:27 +0200 |
Thibaut Girka |
Basic sprite animation support
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Fri, 12 Aug 2011 19:25:08 +0200 |
Thibaut Girka |
Preload enemy and background textures
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Fri, 12 Aug 2011 19:24:53 +0200 |
Thibaut Girka |
Fix a deadlock :(
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Fri, 12 Aug 2011 19:13:43 +0200 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
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