Thu, 11 Aug 2011 21:21:38 +0200 |
Thibaut Girka |
Fix Rumia's animations
|
Thu, 11 Aug 2011 12:39:12 +0200 |
Thibaut Girka |
Small refactoring, and Rumia \o/
|
Thu, 11 Aug 2011 12:13:48 +0200 |
Thibaut Girka |
Handle more enemies types and movements
|
Tue, 09 Aug 2011 12:02:02 +0200 |
Thibaut Girka |
Minor fix in eclviewer
|
Tue, 09 Aug 2011 11:40:48 +0200 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
|
Tue, 09 Aug 2011 11:40:13 +0200 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
|
Sat, 06 Aug 2011 12:36:25 +0200 |
Thibaut Girka |
Refactor in order to support multiple textures
|
Fri, 05 Aug 2011 21:21:06 +0200 |
Thibaut Girka |
Refactor
|
Fri, 05 Aug 2011 14:54:32 +0200 |
Thibaut Girka |
Minor refactoring
|
Fri, 05 Aug 2011 13:23:33 +0200 |
Thibaut Girka |
Refactor
|
Fri, 05 Aug 2011 10:19:14 +0200 |
Thibaut Girka |
Add PRNG reverse-engineered from EoSD's 102h.exe.
|
Wed, 03 Aug 2011 15:25:26 +0200 |
Thibaut Girka |
Add some explanations to the magic constants
|
Tue, 02 Aug 2011 15:46:47 +0200 |
Thibaut Girka |
Use the original game's near and far planes.
|
Tue, 02 Aug 2011 14:26:19 +0200 |
Thibaut Girka |
Fix texture coords handling
|