annotate 06/std.xhtml @ 2:0a7e6e3d5327

Improve anm and std documentation.
author Thibaut Girka <thib@sitedethib.com>
date Tue, 02 Aug 2011 15:45:13 +0200
parents b1bec4b5ccf3
children bd0f1253691d
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <?xml-stylesheet type="text/css" href="../style.css"?>
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3 <!DOCTYPE html>
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4 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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5 <head>
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6 <title>STD format</title>
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7 </head>
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8 <body>
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9 <h1>STD format</h1>
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11 <h2>Header</h2>
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12 <pre>
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13 typedef struct {
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14 uint16_t nb_objects; // Number of background objects contained in the file
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15 uint16_t nb_faces; // Number of faces/quads for the aforementioned objects
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16 uint32_t faces_offset;
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17 uint32_t script_offset;
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18 uint32_t unknown; // Always 0
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19 char stage_name[128]; // Name of the stage in SHIFT_JIS
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20 char song1_name[128]; // Name of the first song in SHIFT_JIS
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21 char song2_name[128]; // Name of the second song in SHIFT_JIS
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22 char song3_name[128]; // ? A single blank if unused
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23 char song4_name[128]; // ? A single blank if unused
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24 char song1_path[128];
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25 char song2_path[128];
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26 char song3_path[128]; // ? A single blank if unused
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27 char song4_path[128]; // ? A single blank if unused
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28 } thstd_header_t;
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29 </pre>
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30
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31 <h2>First section</h2>
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32 <p>This section is responsible for creating objects from the stgxbg.anm file.</p>
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33 <pre>
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34 struct object_header {
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35 uint16_t id; // Always equal to the object's number. Not used by the game.
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36 uint16_t unknown1; //TODO
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37 float unknown2; //TODO
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38 uint32_t unknown3; //TODO
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39 float unknown4; //TODO
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40 float unknown5; //TODO
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41 float unknown6; //TODO
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42 float unknown7; //TODO
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43 };
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44
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45 typedef struct {
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46 uint16_t unknown; // 0 means a quad, 0xffff means the end.
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47 uint16_t size; // 0x1c for a quad, 4 for the end marker.
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48 uint16_t script_index; // Index of a script entry in the corresponding anm file
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49 uint16_t _padding; // Unused, padding
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50 float x; // x coordinate of the bottom-left corner of the quad
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51 float y; // y coordinate of the bottom-left corner of the quad
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52 float z; // z coordinate of the bottom-left corner of the quad
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53 float width; // If not 0, override the sprite's width (else, use anm info)
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54 float height; // If not 0, override the sprite's height (else, use anm info)
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55 } thstd_object_t;
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56
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57 struct object {
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58 struct object_header header;
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59 struct object_quad quads[]; // Stop when quads.unknown == 0x0004ff
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60 };
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61 </pre>
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62
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63 <p>The following description is symbolic.</p>
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64 <pre>
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65 struct section1 {
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66 uint32_t offsets[]; // header.nb_objects offsets towards objects
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67 };*/
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68 </pre>
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69
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70
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71 <h2>Second section</h2>
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72 <p>This section is responsible for placing objects from section 1 in the space.</p>
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73 <pre>
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74 typedef struct {
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75 uint16_t object_id; // must not exceed header.nb_objects
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76 uint16_t unknown1; // Always 256, doesn't seem to change anything
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77 float x;
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78 float y;
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79 float z;
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80 } thstd_object_instance_t;
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81 // ends with 16 \xFF
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82 </pre>
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83
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84
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85
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86 <h2>Third Section</h2>
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87 <p>This section is responsible for camera movement, fog effects, and such things.</p>
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88 <pre>
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89 typedef struct {
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90 uint32_t frame_num;
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91 uint16_t type;
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92 uint16_t size; // always 0x0c, ignored by the game
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93 uint32_t arg1;
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94 float arg2;
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95 float arg3;
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96 } thstd_instr_t;
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97
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98
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99 typedef struct {
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100 uint8_t b;
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101 uint8_t g;
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102 uint8_t r;
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103 uint8_t unknown; //TODO: Seems useless. padding? Alpha?
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104 } color_t;
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105
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106
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107 typedef struct { // .type == 1
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108 color_t color;
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109 float fog_start;
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110 float fog_end;
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111 } thstd_fog_instr_t;
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112
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113
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114 typedef struct { // type == 0
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115 float x;
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116 float y;
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117 float z;
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118 } thstd_viewpos_instr_t;
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119
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120
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121 typedef struct { // type == 2
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122 uint32_t unknown_x; //TODO
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123 uint32_t center_dy; // y delta between the camera position and its view center
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124 float dz; // z coordinate of the camera, divided by -835.979370
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125 } thstd_viewpos2_instr_t;
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126
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127
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128 typedef struct { // type == 3
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129 uint32_t duration; // Duration of the interpolation, in frames
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130 uint32_t unused[2];
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131 } thstd_start_interpolating_viewpos_instr_t;
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132
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133
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134 typedef struct { // type == 4
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135 uint32_t duration; // Duration of the interpolation, in frames
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136 uint32_t unused[2];
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137 } thstd_start_interpolating_fog_instr_t;
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138
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139 // ends with 20 \xFF
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140 </pre>
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141
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142
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143
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144
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145
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146
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147
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148 <pre>
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149 typedef struct {
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150 thstd_header_t header;
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151 uint32_t* offsets;
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152 list_t objects;
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153 list_t faces;
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154 list_t messages;
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155 } PACK_ATTRIBUTE thstd_t;
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156 </pre>
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157 </body>
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158 </html>