Mercurial > touhou
annotate pytouhou/game/sprite.pxd @ 618:0ea591b0b29e
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 30 Mar 2015 21:00:29 +0200 |
parents | 725bd24235a2 |
children | 98603f2c32b4 |
rev | line source |
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Make pytouhou.game.sprite an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.utils.interpolator cimport Interpolator |
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Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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2 from pytouhou.formats.animation cimport Animation |
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Make pytouhou.game.sprite an extension type.
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3 |
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Make pytouhou.game.sprite an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 cdef class Sprite: |
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Fix lasers sprite handling
Thibaut Girka <thib@sitedethib.com>
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5 cdef public long blendfunc, frame |
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Fix lasers sprite handling
Thibaut Girka <thib@sitedethib.com>
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6 cdef public double width_override, height_override, angle |
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Make pytouhou.game.sprite an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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7 cdef public bint removed, changed, visible, force_rotation |
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Make pytouhou.game.sprite an extension type.
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8 cdef public bint automatic_orientation, allow_dest_offset, mirrored |
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9 cdef public bint corner_relative_placement |
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10 cdef public Interpolator scale_interpolator, fade_interpolator |
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Make pytouhou.game.sprite an extension type.
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11 cdef public Interpolator offset_interpolator, rotation_interpolator |
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12 cdef public Interpolator color_interpolator |
608
725bd24235a2
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
532
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changeset
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13 cdef public Animation anm |
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Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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14 |
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Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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15 cdef void *_rendering_data |
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16 |
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Store data in C arrays in Sprite, and add an interface to access them as tuples.
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17 cdef float _dest_offset[3] |
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18 cdef double _texcoords[4] |
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19 cdef double _texoffsets[2] |
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20 cdef double _rescale[2] |
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21 cdef double _scale_speed[2] |
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22 cdef double _rotations_3d[3] |
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23 cdef double _rotations_speed_3d[3] |
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24 cdef unsigned char _color[4] |
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25 |
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26 cpdef fade(self, unsigned long duration, alpha, formula=*) |
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27 cpdef scale_in(self, unsigned long duration, sx, sy, formula=*) |
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28 cpdef move_in(self, unsigned long duration, x, y, z, formula=*) |
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29 cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=*) |
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30 cpdef change_color_in(self, unsigned long duration, r, g, b, formula=*) |
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31 cpdef update_orientation(self, double angle_base=*, bint force_rotation=*) |
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32 cpdef Sprite copy(self) |
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33 cpdef update(self) |