Mercurial > touhou
view pytouhou/game/sprite.pxd @ 622:98603f2c32b4
Reduce the precision of Sprite’s variables.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 08 Apr 2015 15:05:34 +0200 |
parents | 725bd24235a2 |
children | df3c4ef5f2cc |
line wrap: on
line source
from pytouhou.utils.interpolator cimport Interpolator from pytouhou.formats.animation cimport Animation cdef public class Sprite[object Sprite, type SpriteType]: cdef public int blendfunc, frame cdef public float width_override, height_override, angle cdef public bint removed, changed, visible, force_rotation cdef public bint automatic_orientation, allow_dest_offset, mirrored cdef public bint corner_relative_placement cdef public Interpolator scale_interpolator, fade_interpolator cdef public Interpolator offset_interpolator, rotation_interpolator cdef public Interpolator color_interpolator cdef public Animation anm cdef void *_rendering_data cdef float _dest_offset[3] cdef float _texcoords[4] cdef float _texoffsets[2] cdef float _rescale[2] cdef float _scale_speed[2] cdef float _rotations_3d[3] cdef float _rotations_speed_3d[3] cdef unsigned char _color[4] cpdef fade(self, unsigned int duration, alpha, formula=*) cpdef scale_in(self, unsigned int duration, sx, sy, formula=*) cpdef move_in(self, unsigned int duration, x, y, z, formula=*) cpdef rotate_in(self, unsigned int duration, rx, ry, rz, formula=*) cpdef change_color_in(self, unsigned int duration, r, g, b, formula=*) cpdef update_orientation(self, double angle_base=*, bint force_rotation=*) cpdef Sprite copy(self) cpdef update(self)