annotate pytouhou/games/eosd.py @ 433:1222341ea22c

Always run the first frame of an ANMRunner.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 11 Aug 2013 14:23:50 +0200
parents c9433188ffdb
children 18e4b121646b
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.utils.interpolator import Interpolator
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16
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17 from pytouhou.game.game import Game
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18 from pytouhou.game.bullettype import BulletType
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19 from pytouhou.game.lasertype import LaserType
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20 from pytouhou.game.itemtype import ItemType
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21 from pytouhou.game.player import Player
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22 from pytouhou.game.orb import Orb
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23 from pytouhou.game.effect import Effect
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24 from pytouhou.game.text import Text, Counter, Gauge
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25 from pytouhou.game.background import Background
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27 from pytouhou.vm.eclrunner import ECLMainRunner
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28
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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29
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30 class EoSDGame(Game):
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31 def __init__(self, resource_loader, player_states, stage, rank, difficulty,
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32 bullet_types=None, laser_types=None, item_types=None,
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33 nb_bullets_max=640, width=384, height=448, prng=None,
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34 continues=0, hints=None):
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35
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36 if not bullet_types:
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37 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm'))
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38 bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2,
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39 type_id=0),
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40 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3,
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41 type_id=1),
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42 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2,
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43 type_id=2),
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44 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3,
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45 type_id=3),
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46 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5,
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47 type_id=4),
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48 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2,
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49 type_id=5),
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50 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8,
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51 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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52 type_id=6),
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53 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5,
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54 launch_anim_offsets=(1,)*28,
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55 type_id=7),
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56 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5,
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57 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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58 type_id=8),
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59 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16,
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60 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8),
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61 type_id=9)]
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62
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63 if not laser_types:
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64 laser_types = [LaserType(self.etama[0], 9),
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65 LaserType(self.etama[0], 10)]
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66
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67 if not item_types:
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68 item_types = [ItemType(self.etama[0], 0, 7), #Power
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69 ItemType(self.etama[0], 1, 8), #Point
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70 ItemType(self.etama[0], 2, 9), #Big power
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71 ItemType(self.etama[0], 3, 10), #Bomb
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72 ItemType(self.etama[0], 4, 11), #Full power
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73 ItemType(self.etama[0], 5, 12), #1up
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74 ItemType(self.etama[0], 6, 13)] #Star
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75
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76 try:
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77 self.enm_anm = resource_loader.get_multi_anm(('stg%denm.anm' % stage,
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78 'stg%denm2.anm' % stage))
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79 except KeyError:
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80 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage)
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81 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
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82 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains]
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83
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84 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage)
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85
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86 player_face = player_states[0].character // 2
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87 enemy_face = [('face03a.anm', 'face03b.anm'),
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88 ('face05a.anm',),
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89 ('face06a.anm', 'face06b.anm'),
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90 ('face08a.anm', 'face08b.anm'),
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91 ('face09a.anm', 'face09b.anm'),
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92 ('face09b.anm', 'face10a.anm', 'face10b.anm'),
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93 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')]
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94 self.msg = resource_loader.get_msg('msg%d.dat' % stage)
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95 msg_anm = [resource_loader.get_multi_anm(('face0%da.anm' % player_face,
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96 'face0%db.anm' % player_face,
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97 'face0%dc.anm' % player_face)),
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98 resource_loader.get_multi_anm(enemy_face[stage - 1])]
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99
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100 self.msg_anm = [[], []]
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101 for i, anms in enumerate(msg_anm):
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102 for anm in anms:
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103 for sprite in anm.sprites.values():
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104 self.msg_anm[i].append((anm, sprite))
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105
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106 characters = resource_loader.get_eosd_characters()
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107 players = [EoSDPlayer(state, self, resource_loader, characters[state.character]) for state in player_states]
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108
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109 self.stage = stage #XXX
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110 interface = EoSDInterface(self, resource_loader)
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111
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112 # Load stage data
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113 self.std = resource_loader.get_stage('stage%d.std' % stage)
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114
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115 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage)
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116 self.background = Background(self.std, background_anm)
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117
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118 self.resource_loader = resource_loader #XXX: currently used for texture preload in pytouhou.ui.gamerunner. Wipe it!
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119
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120 Game.__init__(self, players, stage, rank, difficulty,
274
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121 bullet_types, laser_types, item_types, nb_bullets_max,
404
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122 width, height, prng, interface, continues, hints)
300
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123
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124
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125
322
4e8192aadcaa Give a better interface for text handling.
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126 class EoSDInterface(object):
345
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127 def __init__(self, game, resource_loader):
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128 self.game = game
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129 front = resource_loader.get_single_anm('front.anm')
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130 self.ascii_anm = resource_loader.get_single_anm('ascii.anm')
300
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131
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132 self.width = 640
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133 self.height = 480
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134 self.game_pos = (32, 16)
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135
303
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136 self.highscore = 1000000 #TODO: read score.dat
300
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137 self.items = ([Effect((0, 32 * i), 6, front) for i in range(15)] +
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138 [Effect((416 + 32 * i, 32 * j), 6, front) for i in range(7) for j in range(15)] +
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139 [Effect((32 + 32 * i, 0), 7, front) for i in range(12)] +
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140 [Effect((32 + 32 * i, 464), 8, front) for i in range(12)] +
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141 [Effect((0, 0), 5, front)] +
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142 [Effect((0, 0), i, front) for i in range(5) + range(9, 16)])
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143 for item in self.items:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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144 item.sprite.allow_dest_offset = True #XXX
300
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145
430
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146 self.level_start = [Text((176, 200), self.ascii_anm, text='STAGE %d' % game.stage)] #TODO: find the exact location.
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147 self.level_start[0].set_timeout(240, effect='fadeout', duration=60, start=120)
387
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148 self.level_start[0].set_color('yellow')
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149 #TODO: use the system text for the stage name, and the song name.
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150
300
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151 self.labels = {
430
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152 'highscore': Text((500, 58), self.ascii_anm, front, text='0'),
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153 'score': Text((500, 82), self.ascii_anm, front, text='0'),
323
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154 'player': Counter((500, 122), front, front, script=16, value=0),
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155 'bombs': Counter((500, 146), front, front, script=17, value=0),
430
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156 'power': Text((500, 186), self.ascii_anm, front, text='0'),
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diff changeset
157 'graze': Text((500, 206), self.ascii_anm, front, text='0'),
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diff changeset
158 'points': Text((500, 226), self.ascii_anm, front, text='0'),
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diff changeset
159 'framerate': Text((512, 464), self.ascii_anm, front),
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diff changeset
160 'debug?': Text((0, 464), self.ascii_anm, front),
345
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161
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diff changeset
162 # Only when there is a boss.
430
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163 'boss_lives': Text((80, 16), self.ascii_anm),
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164 'timeout': Text((384, 16), self.ascii_anm),
300
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165 }
345
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diff changeset
166 self.labels['boss_lives'].set_color('yellow')
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167
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diff changeset
168 self.boss_items = [
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169 Effect((0, 0), 19, front), # Enemy
346
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170 Gauge((100, 24), front), # Gauge
347
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diff changeset
171 Gauge((100, 24), front), # Spellcard gauge
345
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172 ]
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173 for item in self.boss_items:
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diff changeset
174 item.sprite.allow_dest_offset = True #XXX
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175
346
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176
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177 def set_boss_life(self):
356
a5595de3fe7e Fix crasher
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178 if not self.game.boss:
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179 return
349
96e30d6268dd Quick and dirty fixes
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diff changeset
180 self.boss_items[1].maximum = self.game.boss._enemy.life or 1
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diff changeset
181 self.boss_items[2].maximum = self.game.boss._enemy.life or 1
347
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182
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183
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184 def set_spell_life(self):
348
685b782a4da4 Fix issue when disabling low life trigger
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185 self.boss_items[2].set_value(self.game.boss._enemy.low_life_trigger if self.game.boss else 0)
300
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186
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187
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188 def update(self):
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189 for elem in self.items:
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190 elem.update()
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191
387
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192 for elem in self.level_start:
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193 elem.update()
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194 if elem.removed: #XXX
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195 self.level_start = []
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196
345
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197 player_state = self.game.players[0].state
300
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198
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199 self.highscore = max(self.highscore, player_state.effective_score)
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200 self.labels['highscore'].set_text('%09d' % self.highscore)
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201 self.labels['score'].set_text('%09d' % player_state.effective_score)
300
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202 self.labels['power'].set_text('%d' % player_state.power)
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203 self.labels['graze'].set_text('%d' % player_state.graze)
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204 self.labels['points'].set_text('%d' % player_state.points)
323
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diff changeset
205 self.labels['player'].set_value(player_state.lives)
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diff changeset
206 self.labels['bombs'].set_value(player_state.bombs)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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207
350
b3049fb5c448 Fix remaining lives display issue
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diff changeset
208 if self.game.boss:
345
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diff changeset
209 boss = self.game.boss._enemy
346
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210
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211 life_gauge = self.boss_items[1]
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diff changeset
212 life_gauge.set_value(boss.life)
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diff changeset
213
347
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diff changeset
214 spell_gauge = self.boss_items[2]
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diff changeset
215 spell_gauge.sprite.color = (255, 192, 192)
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diff changeset
216 if boss.life < spell_gauge.value:
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diff changeset
217 spell_gauge.set_value(boss.life)
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diff changeset
218
345
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219 for item in self.boss_items:
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diff changeset
220 item.update()
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diff changeset
221
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diff changeset
222 self.labels['boss_lives'].set_text('%d' % boss.remaining_lives)
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diff changeset
223 self.labels['boss_lives'].changed = True
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diff changeset
224
351
a628b48a745f Fix timeout display issue (> 99 should be displayed as 99)
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diff changeset
225 timeout = min((boss.timeout - boss.frame) // 60, 99)
345
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diff changeset
226 timeout_label = self.labels['timeout']
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diff changeset
227 if timeout >= 20:
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diff changeset
228 timeout_label.set_color('blue')
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diff changeset
229 elif timeout >= 10:
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diff changeset
230 timeout_label.set_color('darkblue')
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diff changeset
231 else:
379
e0e284fcb288 Make a sound when an enemy is hit.
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parents: 356
diff changeset
232 if timeout >= 5:
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diff changeset
233 timeout_label.set_color('purple')
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parents: 356
diff changeset
234 else:
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diff changeset
235 timeout_label.set_color('red')
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diff changeset
236 if (boss.timeout - boss.frame) % 60 == 0 and boss.timeout != 0:
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parents: 356
diff changeset
237 self.game.sfx_player.play('timeout.wav', volume=1.)
345
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diff changeset
238 timeout_label.set_text('%02d' % (timeout if timeout >= 0 else 0))
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diff changeset
239 timeout_label.changed = True
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diff changeset
240
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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241
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
242
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
243 class EoSDPlayer(Player):
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
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parents: 233
diff changeset
244 def __init__(self, state, game, resource_loader, character):
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diff changeset
245 self.sht = character[0]
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diff changeset
246 self.focused_sht = character[1]
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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diff changeset
247 self.anm = resource_loader.get_single_anm('player0%d.anm' % (state.character // 2))
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
248
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 428
diff changeset
249 Player.__init__(self, state, game, self.anm)
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
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parents: 220
diff changeset
250
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
251 self.orbs = [Orb(self.anm, 128, self.state, None),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 428
diff changeset
252 Orb(self.anm, 129, self.state, None)]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
253
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
254 self.orbs[0].offset_x = -24
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parents: 200
diff changeset
255 self.orbs[1].offset_x = 24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
256
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
257 self.orb_dx_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
258 self.orb_dy_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
259
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
260
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
261 def start_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
262 self.orb_dx_interpolator = Interpolator((24,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
263 (8,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
264 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
265 self.orb_dy_interpolator = Interpolator((0,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
266 (-32,), self._game.frame + 8)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
267 self.state.focused = True
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
268
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
269
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
270 def stop_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
271 self.orb_dx_interpolator = Interpolator((8,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
272 (24,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
273 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
274 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
275 (0,), self._game.frame + 8)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
276 self.state.focused = False
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
277
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
278
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
279 @property
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
280 def objects(self):
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
281 return [self] + (self.orbs if self.state.power >= 8 else [])
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
282
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
283
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
284 def update(self, keystate):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
285 Player.update(self, keystate)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
286
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
287 if self.death_time == 0 or self._game.frame - self.death_time > 60:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
288 if self.orb_dx_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
289 self.orb_dx_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
290 dx, = self.orb_dx_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
291 self.orbs[0].offset_x = -dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
292 self.orbs[1].offset_x = dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
293 if self.orb_dy_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
294 self.orb_dy_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
295 dy, = self.orb_dy_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
296 self.orbs[0].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
297 self.orbs[1].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
298
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
299 for orb in self.orbs:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
300 orb.update()