annotate pytouhou/game/game.py @ 122:174324a4da51

Add support for launch animations! (Warning: slow :()
author Thibaut Girka <thib@sitedethib.com>
date Sat, 10 Sep 2011 01:26:30 +0200
parents c7847bfed427
children d1c82d43bbf3
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.utils.random import Random
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17
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18 from pytouhou.vm.eclrunner import ECLMainRunner
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19
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d141c851c598 Rename pytouhou.game.enemymanager to pytouhou.game.enemy
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20 from pytouhou.game.enemy import Enemy
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23 class GameState(object):
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24 __slots__ = ('resource_loader', 'bullets', 'players', 'rank', 'difficulty', 'frame',
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25 'stage', 'boss', 'prng', 'bullet_types')
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26 def __init__(self, resource_loader, players, stage, rank, difficulty, bullet_types):
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27 self.resource_loader = resource_loader
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28
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29 self.bullet_types = bullet_types
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30
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31 self.bullets = []
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32
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33 self.stage = stage
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34 self.players = players
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35 self.rank = rank
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36 self.difficulty = difficulty
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37 self.boss = None
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38 self.prng = Random()
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39 self.frame = 0
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43 class Game(object):
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44 def __init__(self, resource_loader, players, stage, rank, difficulty, bullet_types):
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45 self.game_state = GameState(resource_loader, players, stage, rank, difficulty, bullet_types)
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46
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47 self.enemies = []
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48
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49 self.bonuses = []
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50
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51 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage,
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52 'stg%denm2.anm' % stage))
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53 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
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54 self.ecl_runner = ECLMainRunner(ecl, self.new_enemy, self.game_state)
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56
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57 def new_enemy(self, pos, life, instr_type):
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58 enemy = Enemy(pos, life, instr_type, self.enm_anm_wrapper, self.game_state)
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59 self.enemies.append(enemy)
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60 return enemy
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63 def run_iter(self, keystate):
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64 # 1. VMs.
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65 self.ecl_runner.run_iter()
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66
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67 # 2. Filter out destroyed enemies
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68 self.enemies[:] = (enemy for enemy in self.enemies if not enemy._removed)
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69
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70 # 3. Let's play!
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71 for enemy in self.enemies:
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72 enemy.update()
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74 for bullet in self.game_state.bullets:
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75 bullet.update()
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76
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77 # 4. Cleaning
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78 self.cleanup()
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79
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80 self.game_state.frame += 1
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81
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82
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83 def cleanup(self):
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84 # Filter out non-visible enemies
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85 for enemy in tuple(self.enemies):
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86 if enemy.is_visible(384, 448): #TODO
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87 enemy._was_visible = True
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88 elif enemy._was_visible:
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89 # Filter out-of-screen enemy
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90 enemy._removed = True
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91 self.enemies.remove(enemy)
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92
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93 # Filter out-of-scren bullets
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94 # TODO: was_visible thing
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95 bullets = self.game_state.bullets
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96 for bullet in tuple(bullets):
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97 if not bullet.is_visible(384, 448):
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98 bullets.remove(bullet)
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99
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100 # Disable boss mode if it is dead/it has timeout
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101 if self.game_state.boss and self.game_state.boss._removed:
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102 self.game_state.boss = None
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103