annotate pytouhou/games/eosd.py @ 434:18e4b121646b

Move the common parts of EoSDGame outside, to not reallocate them at each stage.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 11 Aug 2013 14:30:52 +0200
parents c9433188ffdb
children cae1ae9de430
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
1 # -*- encoding: utf-8 -*-
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
2 ##
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
4 ##
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
5 ## This program is free software; you can redistribute it and/or modify
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
6 ## it under the terms of the GNU General Public License as published
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
7 ## by the Free Software Foundation; version 3 only.
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
8 ##
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
9 ## This program is distributed in the hope that it will be useful,
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
12 ## GNU General Public License for more details.
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
13 ##
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
14
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
15 from pytouhou.utils.interpolator import Interpolator
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
16
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
17 from pytouhou.game.game import Game
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
18 from pytouhou.game.bullettype import BulletType
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 262
diff changeset
19 from pytouhou.game.lasertype import LaserType
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
20 from pytouhou.game.itemtype import ItemType
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
21 from pytouhou.game.player import Player
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
22 from pytouhou.game.orb import Orb
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
23 from pytouhou.game.effect import Effect
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
24 from pytouhou.game.text import Text, Counter, Gauge
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
25 from pytouhou.game.background import Background
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
26
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
27 from pytouhou.vm.eclrunner import ECLMainRunner
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 216
diff changeset
28
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 216
diff changeset
29
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
30 class EoSDCommon(object):
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
31 def __init__(self, resource_loader):
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
32 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm'))
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
33 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
34 type_id=0),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
35 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
36 type_id=1),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
37 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
38 type_id=2),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
39 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
40 type_id=3),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
41 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
42 type_id=4),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
43 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
44 type_id=5),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
45 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
46 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
47 type_id=6),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
48 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
49 launch_anim_offsets=(1,)*28,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
50 type_id=7),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
51 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
52 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
53 type_id=8),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
54 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
55 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
56 type_id=9)]
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
57
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
58 self.laser_types = [LaserType(self.etama[0], 9),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
59 LaserType(self.etama[0], 10)]
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
60
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
61 self.item_types = [ItemType(self.etama[0], 0, 7), #Power
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
62 ItemType(self.etama[0], 1, 8), #Point
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
63 ItemType(self.etama[0], 2, 9), #Big power
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
64 ItemType(self.etama[0], 3, 10), #Bomb
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
65 ItemType(self.etama[0], 4, 11), #Full power
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
66 ItemType(self.etama[0], 5, 12), #1up
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
67 ItemType(self.etama[0], 6, 13)] #Star
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
68
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
69 self.enemy_face = [('face03a.anm', 'face03b.anm'),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
70 ('face05a.anm',),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
71 ('face06a.anm', 'face06b.anm'),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
72 ('face08a.anm', 'face08b.anm'),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
73 ('face09a.anm', 'face09b.anm'),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
74 ('face09b.anm', 'face10a.anm', 'face10b.anm'),
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
75 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')]
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
76
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
77 self.characters = resource_loader.get_eosd_characters()
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
78 self.interface = EoSDInterface(resource_loader)
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
79
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
80
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
81
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
82 class EoSDGame(Game):
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 262
diff changeset
83 def __init__(self, resource_loader, player_states, stage, rank, difficulty,
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
84 common, nb_bullets_max=640, width=384, height=448, prng=None,
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
85 continues=0, hints=None):
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
86
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
87 self.etama = common.etama #XXX
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
88 try:
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
89 self.enm_anm = resource_loader.get_multi_anm(('stg%denm.anm' % stage,
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
90 'stg%denm2.anm' % stage))
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
91 except KeyError:
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
92 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
93 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
94 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains]
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
95
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
96 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
97
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
98 player_face = player_states[0].character // 2
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
99 self.msg = resource_loader.get_msg('msg%d.dat' % stage)
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
100 msg_anm = [resource_loader.get_multi_anm(('face0%da.anm' % player_face,
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
101 'face0%db.anm' % player_face,
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
102 'face0%dc.anm' % player_face)),
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
103 resource_loader.get_multi_anm(common.enemy_face[stage - 1])]
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
104
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
105 self.msg_anm = [[], []]
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
106 for i, anms in enumerate(msg_anm):
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
107 for anm in anms:
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
108 for sprite in anm.sprites.values():
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
109 self.msg_anm[i].append((anm, sprite))
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
110
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
111 players = [EoSDPlayer(state, self, resource_loader, common.characters[state.character]) for state in player_states]
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
112
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
113 common.interface.start_stage(self, stage)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
114
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
115 # Load stage data
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
116 self.std = resource_loader.get_stage('stage%d.std' % stage)
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
117
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
118 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage)
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
119 self.background = Background(self.std, background_anm)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
120
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
121 self.resource_loader = resource_loader #XXX: currently used for texture preload in pytouhou.ui.gamerunner. Wipe it!
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
122
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
123 Game.__init__(self, players, stage, rank, difficulty,
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
124 common.bullet_types, common.laser_types,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
125 common.item_types, nb_bullets_max, width, height, prng,
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
126 common.interface, continues, hints)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
127
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
128
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
129
322
4e8192aadcaa Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
130 class EoSDInterface(object):
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
131 def __init__(self, resource_loader):
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
132 self.game = None
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
133 front = resource_loader.get_single_anm('front.anm')
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
134 self.ascii_anm = resource_loader.get_single_anm('ascii.anm')
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
135
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
136 self.width = 640
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
137 self.height = 480
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
138 self.game_pos = (32, 16)
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
139
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
140 self.highscore = 1000000 #TODO: read score.dat
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
141 self.items = ([Effect((0, 32 * i), 6, front) for i in range(15)] +
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
142 [Effect((416 + 32 * i, 32 * j), 6, front) for i in range(7) for j in range(15)] +
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
143 [Effect((32 + 32 * i, 0), 7, front) for i in range(12)] +
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
144 [Effect((32 + 32 * i, 464), 8, front) for i in range(12)] +
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
145 [Effect((0, 0), 5, front)] +
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
146 [Effect((0, 0), i, front) for i in range(5) + range(9, 16)])
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
147 for item in self.items:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
148 item.sprite.allow_dest_offset = True #XXX
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
149
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
150 self.level_start = []
387
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
151
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
152 self.labels = {
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
153 'highscore': Text((500, 58), self.ascii_anm, front, text='0'),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
154 'score': Text((500, 82), self.ascii_anm, front, text='0'),
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 322
diff changeset
155 'player': Counter((500, 122), front, front, script=16, value=0),
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 322
diff changeset
156 'bombs': Counter((500, 146), front, front, script=17, value=0),
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
157 'power': Text((500, 186), self.ascii_anm, front, text='0'),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
158 'graze': Text((500, 206), self.ascii_anm, front, text='0'),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
159 'points': Text((500, 226), self.ascii_anm, front, text='0'),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
160 'framerate': Text((512, 464), self.ascii_anm, front),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
161 'debug?': Text((0, 464), self.ascii_anm, front),
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
162
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
163 # Only when there is a boss.
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
164 'boss_lives': Text((80, 16), self.ascii_anm),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
165 'timeout': Text((384, 16), self.ascii_anm),
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
166 }
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
167 self.labels['boss_lives'].set_color('yellow')
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
168
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
169 self.boss_items = [
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
170 Effect((0, 0), 19, front), # Enemy
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
171 Gauge((100, 24), front), # Gauge
347
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
172 Gauge((100, 24), front), # Spellcard gauge
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
173 ]
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
174 for item in self.boss_items:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
175 item.sprite.allow_dest_offset = True #XXX
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
176
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
177
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
178 def start_stage(self, game, stage):
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
179 self.game = game
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
180 if stage < 6:
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
181 text = 'STAGE %d' % stage
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
182 elif stage == 6:
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
183 text = 'FINAL STAGE'
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
184 elif stage == 7:
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
185 text = 'EXTRA STAGE'
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
186 self.level_start = [Text((16+384/2, 200), self.ascii_anm, text=text, align='center')] #TODO: find the exact location.
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
187 self.level_start[0].set_timeout(240, effect='fadeout', duration=60, start=120)
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
188 self.level_start[0].set_color('yellow')
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
189 #TODO: use the system text for the stage name, and the song name.
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
190
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
191
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
192 def set_boss_life(self):
356
a5595de3fe7e Fix crasher
Thibaut Girka <thib@sitedethib.com>
parents: 351
diff changeset
193 if not self.game.boss:
a5595de3fe7e Fix crasher
Thibaut Girka <thib@sitedethib.com>
parents: 351
diff changeset
194 return
349
96e30d6268dd Quick and dirty fixes
Thibaut Girka <thib@sitedethib.com>
parents: 348
diff changeset
195 self.boss_items[1].maximum = self.game.boss._enemy.life or 1
96e30d6268dd Quick and dirty fixes
Thibaut Girka <thib@sitedethib.com>
parents: 348
diff changeset
196 self.boss_items[2].maximum = self.game.boss._enemy.life or 1
347
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
197
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
198
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
199 def set_spell_life(self):
348
685b782a4da4 Fix issue when disabling low life trigger
Thibaut Girka <thib@sitedethib.com>
parents: 347
diff changeset
200 self.boss_items[2].set_value(self.game.boss._enemy.low_life_trigger if self.game.boss else 0)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
201
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
202
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
203 def update(self):
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
204 for elem in self.items:
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
205 elem.update()
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
206
387
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
207 for elem in self.level_start:
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
208 elem.update()
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
209 if elem.removed: #XXX
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
210 self.level_start = []
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
211
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
212 player_state = self.game.players[0].state
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
213
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
214 self.highscore = max(self.highscore, player_state.effective_score)
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
215 self.labels['highscore'].set_text('%09d' % self.highscore)
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
216 self.labels['score'].set_text('%09d' % player_state.effective_score)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
217 self.labels['power'].set_text('%d' % player_state.power)
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
218 self.labels['graze'].set_text('%d' % player_state.graze)
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
219 self.labels['points'].set_text('%d' % player_state.points)
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 322
diff changeset
220 self.labels['player'].set_value(player_state.lives)
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 322
diff changeset
221 self.labels['bombs'].set_value(player_state.bombs)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
222
350
b3049fb5c448 Fix remaining lives display issue
Thibaut Girka <thib@sitedethib.com>
parents: 349
diff changeset
223 if self.game.boss:
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
224 boss = self.game.boss._enemy
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
225
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
226 life_gauge = self.boss_items[1]
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
227 life_gauge.set_value(boss.life)
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
228
347
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
229 spell_gauge = self.boss_items[2]
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
230 spell_gauge.sprite.color = (255, 192, 192)
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
231 if boss.life < spell_gauge.value:
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
232 spell_gauge.set_value(boss.life)
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
233
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
234 for item in self.boss_items:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
235 item.update()
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
236
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
237 self.labels['boss_lives'].set_text('%d' % boss.remaining_lives)
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
238 self.labels['boss_lives'].changed = True
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
239
351
a628b48a745f Fix timeout display issue (> 99 should be displayed as 99)
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
240 timeout = min((boss.timeout - boss.frame) // 60, 99)
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
241 timeout_label = self.labels['timeout']
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
242 if timeout >= 20:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
243 timeout_label.set_color('blue')
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
244 elif timeout >= 10:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
245 timeout_label.set_color('darkblue')
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
246 else:
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
247 if timeout >= 5:
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
248 timeout_label.set_color('purple')
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
249 else:
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
250 timeout_label.set_color('red')
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
251 if (boss.timeout - boss.frame) % 60 == 0 and boss.timeout != 0:
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
252 self.game.sfx_player.play('timeout.wav', volume=1.)
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
253 timeout_label.set_text('%02d' % (timeout if timeout >= 0 else 0))
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
254 timeout_label.changed = True
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
255
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
256
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
257
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
258 class EoSDPlayer(Player):
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
259 def __init__(self, state, game, resource_loader, character):
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
260 self.sht = character[0]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 233
diff changeset
261 self.focused_sht = character[1]
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
262 self.anm = resource_loader.get_single_anm('player0%d.anm' % (state.character // 2))
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
263
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
264 Player.__init__(self, state, game, self.anm)
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 220
diff changeset
265
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
266 self.orbs = [Orb(self.anm, 128, self.state, None),
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
267 Orb(self.anm, 129, self.state, None)]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
268
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
269 self.orbs[0].offset_x = -24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
270 self.orbs[1].offset_x = 24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
271
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
272 self.orb_dx_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
273 self.orb_dy_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
274
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
275
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
276 def start_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
277 self.orb_dx_interpolator = Interpolator((24,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
278 (8,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
279 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
280 self.orb_dy_interpolator = Interpolator((0,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
281 (-32,), self._game.frame + 8)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
282 self.state.focused = True
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
283
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
284
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
285 def stop_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
286 self.orb_dx_interpolator = Interpolator((8,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
287 (24,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
288 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
289 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
290 (0,), self._game.frame + 8)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
291 self.state.focused = False
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
292
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
293
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
294 @property
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
295 def objects(self):
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
296 return [self] + (self.orbs if self.state.power >= 8 else [])
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
297
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
298
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
299 def update(self, keystate):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
300 Player.update(self, keystate)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
301
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
302 if self.death_time == 0 or self._game.frame - self.death_time > 60:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
303 if self.orb_dx_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
304 self.orb_dx_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
305 dx, = self.orb_dx_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
306 self.orbs[0].offset_x = -dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
307 self.orbs[1].offset_x = dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
308 if self.orb_dy_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
309 self.orb_dy_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
310 dy, = self.orb_dy_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
311 self.orbs[0].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
312 self.orbs[1].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
313
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
314 for orb in self.orbs:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
315 orb.update()