annotate pytouhou/game/bullet.pyx @ 592:19d930f9e3f0

Add the screenshot feature, using P or Home like the original game.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 23 Apr 2014 19:19:32 +0200
parents f1be00de4b3f
children 3c2f96f1d715
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 cimport cython
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16
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17 from libc.math cimport cos, sin, atan2, M_PI as pi
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18
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e35bef07290d Always import runners from pytouhou.vm, to allow their replacement.
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19 from pytouhou.vm import ANMRunner
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20 from pytouhou.game.sprite cimport Sprite
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21
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22
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23 cdef class Bullet(Element):
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24 def __init__(self, pos, BulletType bullet_type, unsigned long sprite_idx_offset,
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25 double angle, double speed, attributes, unsigned long flags, target, Game game,
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26 long player=-1, unsigned long damage=0, tuple hitbox=None):
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27 cdef double launch_mult
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28
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29 Element.__init__(self, pos)
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30
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31 self._game = game
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32 self._bullet_type = bullet_type
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33 self.state = LAUNCHING
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34 self.was_visible = True
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35
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36 if hitbox is not None:
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37 self.hitbox[:] = [hitbox[0], hitbox[1]]
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38 else:
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39 self.hitbox[:] = [bullet_type.hitbox_size, bullet_type.hitbox_size]
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40
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41 self.speed_interpolator = None
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42 self.frame = 0
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43 self.grazed = False
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44
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45 self.target = target
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46
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47 self.sprite_idx_offset = sprite_idx_offset
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48
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49 self.flags = flags
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50 self.attributes = list(attributes)
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51
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52 self.angle = angle
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53 self.speed = speed
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54 self.dx, self.dy = cos(angle) * speed, sin(angle) * speed
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55
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56 self.player = player
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57 self.damage = damage
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58
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59 #TODO
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60 if flags & 14:
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61 if flags & 2:
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62 index = bullet_type.launch_anim2_index
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63 launch_mult = bullet_type.launch_anim_penalties[0]
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64 elif flags & 4:
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65 index = bullet_type.launch_anim4_index
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66 launch_mult = bullet_type.launch_anim_penalties[1]
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67 else:
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68 index = bullet_type.launch_anim8_index
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69 launch_mult = bullet_type.launch_anim_penalties[2]
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70 self.dx, self.dy = self.dx * launch_mult, self.dy * launch_mult
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71 self.sprite = Sprite()
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72 self.anmrunner = ANMRunner(bullet_type.anm,
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73 index, self.sprite,
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74 bullet_type.launch_anim_offsets[sprite_idx_offset])
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75 else:
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76 self.launch()
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77
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78 if self.player >= 0:
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79 self.sprite.angle = angle - pi
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80 else:
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81 self.sprite.angle = angle
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82
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83
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84 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height):
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85 tw, th = self.sprite._texcoords[2], self.sprite._texcoords[3]
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86 x, y = self.x, self.y
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87
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88 max_x = tw / 2
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89 max_y = th / 2
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91 if (max_x < x - screen_width
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92 or max_x < -x
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93 or max_y < y - screen_height
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94 or max_y < -y):
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95 return False
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96 return True
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97
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98
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99 cpdef set_anim(self, sprite_idx_offset=None):
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100 if sprite_idx_offset is not None:
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101 self.sprite_idx_offset = sprite_idx_offset
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102
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103 bt = self._bullet_type
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104 self.sprite = Sprite()
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105 if self.player >= 0:
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106 self.sprite.angle = self.angle - pi
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107 else:
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108 self.sprite.angle = self.angle
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109 self.anmrunner = ANMRunner(bt.anm, bt.anim_index,
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110 self.sprite, self.sprite_idx_offset)
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111
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112
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113 cdef void launch(self):
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114 self.state = LAUNCHED
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115 self.frame = 0
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116 self.set_anim()
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117 self.dx, self.dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
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118
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119 if self.flags & 1:
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120 self.speed_interpolator = Interpolator((self.speed + 5.,), 0,
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121 (self.speed,), 16)
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123
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124 cdef void collide(self):
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125 self.cancel()
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126 self._game.new_particle((self.x, self.y), 10, 256) #TODO: find the real size.
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127
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128
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129 @cython.cdivision(True)
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130 cdef void cancel(self):
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131 # Cancel animation
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132 bt = self._bullet_type
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133 self.sprite = Sprite()
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134 if self.player >= 0:
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135 self.sprite.angle = self.angle - pi
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136 divisor = 8.
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137 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
138 self.sprite.angle = self.angle
550
f1be00de4b3f Use the correct division factor for player bullets’ cancellation.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
139 divisor = 2.
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 417
diff changeset
140 self.anmrunner = ANMRunner(bt.anm, bt.cancel_anim_index,
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
141 self.sprite, bt.launch_anim_offsets[self.sprite_idx_offset])
550
f1be00de4b3f Use the correct division factor for player bullets’ cancellation.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
142 self.dx /= divisor
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
143 self.dy /= divisor
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
144
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
145 self.state = CANCELLED
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
146
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
147
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 448
diff changeset
148 cdef void update(self):
442
6b4c3e250bd6 Type Bullet more, to improve performances.
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parents: 440
diff changeset
149 cdef int frame, count, game_width, game_height
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diff changeset
150 cdef double length, angle, speed, acceleration, angular_speed
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diff changeset
151
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
152 if self.anmrunner is not None and not self.anmrunner.run_frame():
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
153 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
154 #TODO: check if it doesn't skip a frame
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
155 self.launch()
335
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
156 elif self.state == CANCELLED:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
157 self.removed = True
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
158 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
159 self.anmrunner = None
122
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parents: 120
diff changeset
160
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
161 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
162 pass
335
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
163 elif self.state == CANCELLED:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
164 pass
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Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
165 elif self.flags & 1:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
166 # Initial speed burst
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
167 #TODO: use frame instead of interpolator?
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
168 if not self.speed_interpolator:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
169 self.flags &= ~1
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
170 elif self.flags & 16:
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
171 # Each frame, add a vector to the speed vector
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
172 length, angle = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
173 angle = self.angle if angle < -900.0 else angle #TODO: is that right?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
174 self.dx += cos(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
175 self.dy += sin(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
176 self.speed = (self.dx ** 2 + self.dy ** 2) ** 0.5
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
177 self.angle = self.sprite.angle = atan2(self.dy, self.dx)
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
178 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
179 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
180 if self.frame == self.attributes[0]: #TODO: include last frame, or not?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
181 self.flags &= ~16
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
182 elif self.flags & 32:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
183 # Each frame, accelerate and rotate
86
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parents: 85
diff changeset
184 #TODO: check
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parents: 85
diff changeset
185 acceleration, angular_speed = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
186 self.speed += acceleration
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
187 self.angle += angular_speed
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
188 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
189 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
190 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
191 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
192 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
193 if self.frame == self.attributes[0]:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
194 self.flags &= ~32
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
195 elif self.flags & 448:
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
196 #TODO: check
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
197 frame, count = self.attributes[0:2]
89
1513f5626656 Fix attack flags implementation
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parents: 88
diff changeset
198 angle, speed = self.attributes[4:6]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
199 if self.frame % frame == 0:
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
200 count -= 1
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
201
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
202 if self.frame != 0:
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
203 self.speed = self.speed if speed < -900 else speed
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
204
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
205 if self.flags & 64:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
206 self.angle += angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
207 elif self.flags & 128:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
208 self.angle = atan2(self.target.y - self.y,
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
209 self.target.x - self.x) + angle
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
210 elif self.flags & 256:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
211 self.angle = angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
212
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
213 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
214 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
215 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
216 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
217 self.sprite.changed = True
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
218
127
81e05aed8db5 Fix bullets
Thibaut Girka <thib@sitedethib.com>
parents: 124
diff changeset
219 if count >= 0:
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
220 self.speed_interpolator = Interpolator((self.speed,), self.frame,
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
221 (0.,), self.frame + frame - 1)
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
222 else:
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
223 self.flags &= ~448
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
224
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
225 self.attributes[1] = count
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
226
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
227 # Common updates
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
228
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
229 if self.speed_interpolator:
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
230 self.speed_interpolator.update(self.frame)
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
231 speed, = self.speed_interpolator.values
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
232 self.dx = cos(self.angle) * speed
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
233 self.dy = sin(self.angle) * speed
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
234
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
235 self.x += self.dx
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
236 self.y += self.dy
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
237
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
238 self.frame += 1
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
239
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
240 game_width, game_height = self._game.width, self._game.height
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
241
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
242 # Filter out-of-screen bullets and handle special flags
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
243 if self.flags & 448:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
244 self.was_visible = False
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
245 elif self.is_visible(game_width, game_height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
246 self.was_visible = True
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
247 elif self.was_visible:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
248 self.removed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
249 if self.flags & (1024 | 2048) and self.attributes[0] > 0:
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
250 # Bounce!
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
251 if self.x < 0 or self.x > game_width:
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
252 self.angle = pi - self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
253 self.removed = False
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
254 if self.y < 0 or ((self.flags & 1024) and self.y > game_height):
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
255 self.angle = -self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
256 self.removed = False
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
257 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
258 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
259 self.sprite.changed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
260 self.dx = cos(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
261 self.dy = sin(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
262 self.attributes[0] -= 1