annotate pytouhou/ui/sdl/gamerenderer.py @ 538:1abb6f7db8cc

Don’t retrieve the keyboard_state pointer at each frame.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 24 Apr 2014 20:01:42 +0200
parents de778a80820a
children b895ed2de71f
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from itertools import chain
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16
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17 from pytouhou.lib.sdl import Rect
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18
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19 from pytouhou.utils.helpers import get_logger
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20 logger = get_logger(__name__)
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21
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22
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23 class GameRenderer(object):
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24 def __init__(self, resource_loader, window):
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25 self.window = window
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26 self.texture_manager = TextureManager(resource_loader, self.window.win)
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27
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28
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29 def load_textures(self, anms):
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30 self.texture_manager.load(anms)
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31
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32
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33 def load_background(self, background):
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34 if background is not None:
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35 logger.error('Background rendering unavailable in the SDL backend.')
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36
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37
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38 def start(self, common):
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39 pass
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40
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41
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42 def render(self, game):
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43 self.render_game(game)
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44 self.render_text(game.texts)
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45 self.render_interface(game.interface, game.boss)
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46
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47
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48 def render_game(self, game):
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49 x, y = game.interface.game_pos
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50 self.window.win.render_set_viewport(Rect(x, y, game.width, game.height))
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51 self.window.win.render_set_clip_rect(Rect(x, -y, game.width, game.height))
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52
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53 if game is not None:
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54 if game.spellcard_effect is not None:
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55 self.render_elements([game.spellcard_effect])
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56 else:
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57 self.window.win.render_clear()
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58
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59 self.render_elements([enemy for enemy in game.enemies if enemy.visible])
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60 self.render_elements(game.effects)
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61 self.render_elements(chain(game.players_bullets,
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62 game.lasers_sprites(),
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63 game.players,
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64 game.msg_sprites()))
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65 self.render_elements(chain(game.bullets, game.lasers,
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66 game.cancelled_bullets, game.items,
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67 game.labels))
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68
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69
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70 def render_interface(self, interface, boss):
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71 interface.labels['framerate'].set_text('%.2ffps' % self.window.get_fps())
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72
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73 self.window.win.render_set_viewport(Rect(0, 0, interface.width, interface.height))
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74 self.window.win.render_set_clip_rect(Rect(0, 0, interface.width, interface.height))
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75
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76 items = [item for item in interface.items if item.anmrunner and item.anmrunner.running]
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77 labels = interface.labels.values()
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78
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79 if items:
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80 # Redraw all the interface
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81 self.render_elements(items)
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82 else:
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83 # Redraw only changed labels
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84 labels = [label for label in labels if label.changed]
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85
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86 self.render_elements(interface.level_start)
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87
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88 if boss:
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89 self.render_elements(interface.boss_items)
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90
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91 self.render_elements(labels)
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92 for label in labels:
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93 label.changed = False
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94
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95
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96 def render_elements(self, elements):
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97 nb_vertices = 0
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98
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99 objects = chain(*[element.objects for element in elements])
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100 for element in objects:
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101 if nb_vertices >= MAX_ELEMENTS - 4:
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102 break
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103
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104 sprite = element.sprite
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105 if sprite and sprite.visible:
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106 ox, oy = element.x, element.y
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107 data = get_sprite_rendering_data(sprite)
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108
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109 #XXX
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110 texture_width = 256
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111 texture_height = 256
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112
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113 source = Rect(data.left * texture_width,
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114 data.bottom * texture_height,
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115 (data.right - data.left) * texture_width,
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116 (data.top - data.bottom) * texture_height)
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117
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118 dest = Rect(ox + data.x, oy + data.y, data.width, data.height)
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119
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120 texture = sprite.anm.texture
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121 texture.set_color_mod(data.r, data.g, data.b)
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122 texture.set_alpha_mod(data.a)
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123 texture.set_blend_mode(2 if data.blendfunc else 1)
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124
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125 if data.rotation or data.flip:
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126 self.window.win.render_copy_ex(texture, source, dest, data.rotation, data.flip)
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127 else:
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128 self.window.win.render_copy(texture, source, dest)
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129
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130 nb_vertices += 4
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131
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132
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133 def render_text(self, texts):
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134 pass