annotate pytouhou/ui/sdl/gamerenderer.pxd @ 669:1bb8b34dbd32

Don’t allocate a Vec while reading a String in ECL.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 12 Aug 2019 15:10:19 +0200
parents a6af3ff86612
children
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1 from pytouhou.game.game cimport Game
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2 from .texture cimport TextureManager, FontManager
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dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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3 from .sprite cimport get_sprite_rendering_data
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4 from pytouhou.ui.window cimport Window
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5
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6 cdef class GameRenderer:
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7 cdef Window window
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8 cdef TextureManager texture_manager
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9 cdef FontManager font_manager
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10 cdef long x, y, width, height
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11
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12 cdef public size #XXX
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13
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a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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14 cdef bint render_game(self, Game game) except True
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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parents: 544
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15 cdef bint render_text(self, texts) except True
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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parents: 544
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16 cdef bint render_interface(self, interface, game_boss) except True