annotate pytouhou/ui/window.pxd @ 559:1be60813f7cb

Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents 8f51e34d911c
children 00f228b57840
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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1 from pytouhou.lib cimport sdl
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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4 cdef class Clock:
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2276229282fd Fix gcc’s warnings with -Wall -Wextra.
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5 cdef unsigned long _ref_tick
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6 cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame
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de778a80820a Optimise Clock a bit more.
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7 cdef double fps
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8
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9 cdef void set_target_fps(self, long fps) nogil
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10 cdef void tick(self) nogil except *
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12
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11708a1d0a1a Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
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13 cdef class Runner:
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14 cdef long width, height
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15
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16 cdef void start(self) except *
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17 cdef void finish(self) except *
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18 cdef bint update(self) except *
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21 cdef class Window:
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22 cdef sdl.Window win
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23 cdef Runner runner
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24 cdef Clock clock
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26 cdef void set_size(self, int width, int height) nogil
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27 cpdef set_runner(self, Runner runner=*)
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28 cpdef run(self)
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29 cdef bint run_frame(self) except? False
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30 cdef double get_fps(self) nogil