Mercurial > touhou
view pytouhou/ui/window.pxd @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | 8f51e34d911c |
children | 00f228b57840 |
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from pytouhou.lib cimport sdl cdef class Clock: cdef unsigned long _ref_tick cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame cdef double fps cdef void set_target_fps(self, long fps) nogil cdef void tick(self) nogil except * cdef class Runner: cdef long width, height cdef void start(self) except * cdef void finish(self) except * cdef bint update(self) except * cdef class Window: cdef sdl.Window win cdef Runner runner cdef Clock clock cdef void set_size(self, int width, int height) nogil cpdef set_runner(self, Runner runner=*) cpdef run(self) cdef bint run_frame(self) except? False cdef double get_fps(self) nogil