Mercurial > touhou
annotate pytouhou/games/sample/interface.py @ 609:23b9418e4b2f
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:10:23 +0100 |
parents | 244c99c568c8 |
children | d1f0bb0b7a17 |
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549
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Add a very simple sample interface.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
597
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Don’t hardcode the available games and interfaces, and relocation them.
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15 class Interface(object): |
596
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Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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16 width = 384 |
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Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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17 height = 448 |
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Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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18 game_pos = (0, 0) |
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Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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19 |
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20 def __init__(self, resource_loader, player_state): |
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21 self.game = None |
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22 self.player_state = player_state |
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23 self.ascii_anm = resource_loader.get_single_anm('ascii.anm') #XXX |
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24 |
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25 self.items = [] |
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26 self.level_start = [] |
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27 self.labels = {} |
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28 self.boss_items = [] |
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29 |
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30 |
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31 def start_stage(self, game, stage): |
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32 self.game = game |
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33 |
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34 |
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35 def set_song_name(self, name): |
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36 pass |
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37 |
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38 |
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39 def set_boss_life(self): |
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40 pass |
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41 |
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42 |
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43 def set_spell_life(self): |
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44 pass |
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45 |
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46 |
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47 def update(self): |
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48 pass |