Mercurial > touhou
annotate pytouhou/ui/sdl/sprite.pxd @ 713:258f4aebf3fc
anm0: Parse only a single anm0 at once and use many0 for more, to simplify parsing.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 17 Sep 2019 17:36:02 +0200 |
parents | dacdcca59b66 |
children |
rev | line source |
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512
b39ad30c6620
Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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1 from pytouhou.game.sprite cimport Sprite |
b39ad30c6620
Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
2 |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
3 cdef struct RenderingData: |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
4 int x, y, width, height |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
5 float left, right, bottom, top |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
6 unsigned char r, g, b, a |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
7 long blendfunc |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
8 float rotation |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
9 bint flip |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
10 |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
11 cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
12 cdef void render_sprite(Sprite sprite) nogil |