Mercurial > touhou
annotate pytouhou/network.py @ 534:346cbf266856
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 05 Apr 2014 13:40:45 +0200 |
parents | 711c75115675 |
children | d1f0bb0b7a17 |
rev | line source |
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475 | 1 import socket |
487
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Various netplay-related fixes.
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2 from struct import Struct |
475 | 3 from select import select |
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4 from time import time |
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5 |
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6 from pytouhou.utils.helpers import get_logger |
475 | 7 |
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8 logger = get_logger(__name__) |
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9 |
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10 MSG_STRUCT = Struct('!HHH') |
475 | 11 |
12 class Network(object): | |
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13 def __init__(self, port=8080, dest=None, selected_player=0): |
475 | 14 self.frame = 0 |
15 self.keystate = 0 | |
16 self.old_keystate = 0 | |
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17 self.remote_keystate = 0 |
475 | 18 |
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19 self.selected_player = selected_player |
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20 |
475 | 21 self.remote_addr = dest |
22 self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) | |
23 self.sock.bind(('', port)) | |
24 | |
25 | |
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26 def read_message(self): |
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27 message = None |
475 | 28 |
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29 start_time = time() |
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30 delta = 1./60. |
216107767b8a
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31 |
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32 rlist, _, _ = select([self.sock], [], [], delta) |
475 | 33 while rlist: |
34 msg, addr = rlist[0].recvfrom(MSG_STRUCT.size) | |
35 # Check whether the message comes from the right address | |
484
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36 if self.frame == 0 or addr == self.remote_addr: |
475 | 37 self.remote_addr = addr |
38 | |
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39 frame, keystate, old_keystate = MSG_STRUCT.unpack(msg) |
475 | 40 |
41 # Check for well-formedness | |
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42 if frame in (self.frame, self.frame + 1): |
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parents:
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43 message = (frame, keystate, old_keystate) |
475 | 44 else: |
487
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parents:
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45 logger.error('Mismatch, got a message from %s, waiting for %s.', self.remote_addr, addr) |
475 | 46 |
484
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47 # If no valid message has been read, wait for one as long as possible |
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48 # else, read as much as we can without blocking. |
487
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parents:
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49 delta = 0 if message else max(0, 1./60. - (time() - start_time)) |
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parents:
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50 rlist, _, _ = select(rlist, [], [], delta) |
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parents:
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51 |
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52 return message |
475 | 53 |
54 | |
55 def send_message(self): | |
56 if self.remote_addr is not None: | |
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parents:
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57 self.sock.sendto(MSG_STRUCT.pack(self.frame, self.keystate, self.old_keystate), self.remote_addr) |
475 | 58 |
59 | |
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60 def run_game_iter(self, game, keystate, other_keystate): |
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61 keystates = [other_keystate, other_keystate] |
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62 keystates[self.selected_player] = keystate |
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63 game.run_iter(keystates) |
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64 |
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parents:
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65 |
475 | 66 def run_iter(self, game, keystate): |
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67 if game.frame % 3 == 0: |
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68 # Phase 1: Update game with old data |
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parents:
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69 self.run_game_iter(game, self.keystate, self.remote_keystate) |
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parents:
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70 elif game.frame % 3 == 1: |
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71 # Phase 2: Update data, send new data, update game with old data |
475 | 72 self.old_keystate, self.keystate = self.keystate, keystate |
485
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parents:
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73 self.frame = game.frame // 3 |
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parents:
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74 self.send_message() |
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parents:
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75 self.run_game_iter(game, self.old_keystate, self.remote_keystate) |
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parents:
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76 elif game.frame % 3 == 2: |
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parents:
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77 # Phase 3: Send new data, get remote data, update game with new data |
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parents:
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78 self.send_message() |
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79 # Follow one valid update |
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80 message = self.read_message() |
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81 if message: |
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82 frame, keystate, old_keystate = message |
c099802e2435
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parents:
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83 if frame == self.frame: |
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parents:
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84 self.remote_keystate = keystate |
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parents:
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85 elif frame == self.frame + 1: |
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parents:
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86 self.remote_keystate = old_keystate |
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parents:
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87 else: |
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88 raise Exception #TODO |
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89 self.run_game_iter(game, self.keystate, self.remote_keystate) |
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parents:
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90 elif game.frame > 2: |
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parents:
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91 logger.warn('Message not received in time, dropping frame.') |
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92 |
475 | 93 |