Mercurial > touhou
changeset 487:711c75115675
Various netplay-related fixes.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 28 Sep 2013 20:11:41 +0200 |
parents | 2f53be1b2f60 |
children | 791faab05445 |
files | eosd pytouhou/game/game.pyx pytouhou/games/eosd.py pytouhou/network.py pytouhou/ui/gamerunner.pyx |
diffstat | 5 files changed, 33 insertions(+), 26 deletions(-) [+] |
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--- a/eosd +++ b/eosd @@ -46,7 +46,7 @@ parser.add_argument('--no-music', action parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.') parser.add_argument('--verbosity', metavar='VERBOSITY', choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'], help='Select the wanted logging level.') parser.add_argument('--game', metavar='GAME', choices=['EoSD'], default='EoSD', help='Select the game engine to use.') -parser.add_argument('--port', metavar='PORT', type=int, default=0, help='Port to use for netplay') +parser.add_argument('--port', metavar='PORT', type=int, default=0, help='Local port to use for netplay') parser.add_argument('--remote', metavar='REMOTE', default=None, help='Remote address') args = parser.parse_args() @@ -139,9 +139,10 @@ def main(window, path, data, stage_num, save_replay.rank = rank save_replay.character = character + difficulty = 16 + default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] + if port != 0: - players = [PlayerState(character=0), PlayerState(character=2)] - if remote: remote_addr, remote_port = remote.split(':') addr = remote_addr, int(remote_port) @@ -152,20 +153,20 @@ def main(window, path, data, stage_num, prng = Random(0) con = Network(port, addr, selected_player) + states = [PlayerState(character=1, power=default_power, continues=continues), + PlayerState(character=3, power=default_power, continues=continues)] else: con = None + selected_player = 0 + states = [PlayerState(character=character, power=default_power, continues=continues)] if hints: with open(hints, 'rb') as file: hints = Hint.read(file) - difficulty = 16 - default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] - states = [PlayerState(character=character, power=default_power, continues=continues)] - game_class = GameBossRush if boss_rush else Game - common = Common(resource_loader) + common = Common(resource_loader, states[selected_player]) runner = GameRunner(window, resource_loader, skip=skip_replay, con=con) while True: if replay:
--- a/pytouhou/game/game.pyx +++ b/pytouhou/game/game.pyx @@ -179,7 +179,6 @@ cdef class Game: cdef Player player cdef Bullet bullet - player = self.players[0] #TODO score = 0 bonus = 2000 for bullet in self.bullets: @@ -187,9 +186,12 @@ cdef class Game: score += bonus bonus += 10 self.bullets = [] - player.state.score += score #TODO: display the final bonus score. + #TODO: do we really want to give it to each player? + for player in self.players: + player.state.score += score + cpdef kill_enemies(self): cdef Enemy enemy
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -28,7 +28,7 @@ from pytouhou.vm.eclrunner import ECLMai class EoSDCommon(object): - def __init__(self, resource_loader): + def __init__(self, resource_loader, player_state): self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm')) self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2, type_id=0), @@ -75,7 +75,7 @@ class EoSDCommon(object): ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')] self.characters = resource_loader.get_eosd_characters() - self.interface = EoSDInterface(resource_loader) + self.interface = EoSDInterface(resource_loader, player_state) @@ -129,8 +129,9 @@ class EoSDGame(Game): class EoSDInterface(object): - def __init__(self, resource_loader): + def __init__(self, resource_loader, player_state): self.game = None + self.player_state = player_state front = resource_loader.get_single_anm('front.anm') self.ascii_anm = resource_loader.get_single_anm('ascii.anm') @@ -221,7 +222,7 @@ class EoSDInterface(object): if elem.removed: #XXX self.level_start = [] - player_state = self.game.players[0].state + player_state = self.player_state self.highscore = max(self.highscore, player_state.effective_score) self.labels['highscore'].set_text('%09d' % self.highscore)
--- a/pytouhou/network.py +++ b/pytouhou/network.py @@ -1,9 +1,13 @@ import socket -import struct +from struct import Struct from select import select -import time +from time import time + +from pytouhou.utils.helpers import get_logger -MSG_STRUCT = struct.Struct('!HHH') +logger = get_logger(__name__) + +MSG_STRUCT = Struct('!HHH') class Network(object): def __init__(self, port=8080, dest=None, selected_player=0): @@ -22,10 +26,10 @@ class Network(object): def read_message(self): message = None - start_time = time.time() + start_time = time() delta = 1./60. - rlist, wlist, xlist = select([self.sock], [], [], delta) + rlist, _, _ = select([self.sock], [], [], delta) while rlist: msg, addr = rlist[0].recvfrom(MSG_STRUCT.size) # Check whether the message comes from the right address @@ -38,20 +42,19 @@ class Network(object): if frame in (self.frame, self.frame + 1): message = (frame, keystate, old_keystate) else: - print('Mismatch', self.remote_addr, addr) + logger.error('Mismatch, got a message from %s, waiting for %s.', self.remote_addr, addr) # If no valid message has been read, wait for one as long as possible # else, read as much as we can without blocking. - delta = 0 if message else max(0, 1./60. - (time.time() - start_time)) - rlist, wlist, xlist = select(rlist, [], [], delta) + delta = 0 if message else max(0, 1./60. - (time() - start_time)) + rlist, _, _ = select(rlist, [], [], delta) return message def send_message(self): - frame, keystate, old_keystate = self.frame, self.keystate, self.old_keystate if self.remote_addr is not None: - self.sock.sendto(MSG_STRUCT.pack(frame, keystate, old_keystate), self.remote_addr) + self.sock.sendto(MSG_STRUCT.pack(self.frame, self.keystate, self.old_keystate), self.remote_addr) def run_game_iter(self, game, keystate, other_keystate): @@ -85,6 +88,6 @@ class Network(object): raise Exception #TODO self.run_game_iter(game, self.keystate, self.remote_keystate) elif game.frame > 2: - print('ARGH') + logger.warn('Message not received in time, dropping frame.')
--- a/pytouhou/ui/gamerunner.pyx +++ b/pytouhou/ui/gamerunner.pyx @@ -134,7 +134,7 @@ cdef class GameRunner(Runner): if self.save_keystates is not None: self.save_keystates.append(keystate) - if self.con: + if self.con is not None: self.con.run_iter(self.game, keystate) else: self.game.run_iter([keystate])