annotate pytouhou/ui/sdl/gamerenderer.pxd @ 525:43ecf0f98f4d

Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 18 Dec 2013 18:15:45 +0100
parents b39ad30c6620
children dacdcca59b66
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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b39ad30c6620 Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.game cimport Game
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2 from .texture cimport TextureManager
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3 from pytouhou.ui.window cimport Window
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4
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5 cdef class GameRenderer:
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6 cdef Window window
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7 cdef TextureManager texture_manager
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8 #cdef FontManager font_manager
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9 cdef long x, y, width, height
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10
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11 cdef public size #XXX
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12
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13 cdef void render_game(self, Game game) except *
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14 cdef void render_text(self, texts) except *
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15 cdef void render_interface(self, interface, game_boss) except *