Mercurial > touhou
view pytouhou/ui/sdl/gamerenderer.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | b39ad30c6620 |
children | b895ed2de71f |
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from pytouhou.game.game cimport Game from .texture cimport TextureManager from .sprite cimport get_sprite_rendering_data from pytouhou.ui.window cimport Window cdef class GameRenderer: cdef Window window cdef TextureManager texture_manager #cdef FontManager font_manager cdef long x, y, width, height cdef public size #XXX cdef void render_game(self, Game game) except * cdef void render_text(self, texts) except * cdef void render_interface(self, interface, game_boss) except *