annotate pytouhou/games/eosd.py @ 392:45e1a9a37e66

When merging RGB and alpha data, get the C arrays only at the start of the loop.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 07 Jan 2013 22:06:02 +0100
parents b11953cf1d3b
children 6c0cb3eee33e
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.utils.interpolator import Interpolator
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16
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17 from pytouhou.game.game import Game
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18 from pytouhou.game.bullettype import BulletType
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19 from pytouhou.game.lasertype import LaserType
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20 from pytouhou.game.itemtype import ItemType
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21 from pytouhou.game.player import Player
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22 from pytouhou.game.orb import Orb
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23 from pytouhou.game.effect import Effect
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24 from pytouhou.game.text import Text, Counter, Gauge
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25
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26
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27 SQ2 = 2. ** 0.5 / 2.
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28
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29
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30 class EoSDGame(Game):
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31 def __init__(self, resource_loader, player_states, stage, rank, difficulty,
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32 bullet_types=None, laser_types=None, item_types=None,
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33 nb_bullets_max=640, width=384, height=448, prng=None, continues=0):
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34
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35 if not bullet_types:
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36 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',))
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37 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
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38 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=2,
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39 type_id=0),
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40 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=3,
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41 type_id=1),
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42 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=2,
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43 type_id=2),
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44 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=3,
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45 type_id=3),
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46 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=2.5,
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47 type_id=4),
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48 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=2,
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49 type_id=5),
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50 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=8,
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51 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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52 type_id=6),
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53 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=5.5,
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54 launch_anim_offsets=(1,)*28,
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55 type_id=7),
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56 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=4.5,
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57 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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58 type_id=8),
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59 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=16,
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60 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8),
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61 type_id=9)]
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62
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63 if not laser_types:
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64 laser_types = [LaserType(etama3, 9),
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65 LaserType(etama3, 10)]
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66
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67 if not item_types:
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68 item_types = [ItemType(etama3, 0, 7), #Power
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69 ItemType(etama3, 1, 8), #Point
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70 ItemType(etama3, 2, 9), #Big power
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71 ItemType(etama3, 3, 10), #Bomb
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72 ItemType(etama3, 4, 11), #Full power
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73 ItemType(etama3, 5, 12), #1up
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74 ItemType(etama3, 6, 13)] #Star
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75
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76 player_face = player_states[0].character // 2
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77 enemy_face = [('face03a.anm', 'face03b.anm'),
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78 ('face05a.anm',),
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79 ('face06a.anm', 'face06b.anm'),
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80 ('face08a.anm', 'face08b.anm'),
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81 ('face09a.anm', 'face09b.anm'),
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82 ('face09b.anm', 'face10a.anm', 'face10b.anm'),
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83 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')]
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84 self.msg = resource_loader.get_msg('msg%d.dat' % stage)
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85 self.msg_anm_wrapper = resource_loader.get_anm_wrapper2(('face0%da.anm' % player_face,
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86 'face0%db.anm' % player_face,
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87 'face0%dc.anm' % player_face)
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88 + enemy_face[stage - 1],
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89 (0, 2, 4, 8, 10, 11, 12))
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90
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91 characters = resource_loader.get_eosd_characters()
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92 players = [EoSDPlayer(state, self, resource_loader, characters[state.character]) for state in player_states]
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93
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94 self.stage = stage #XXX
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95 interface = EoSDInterface(self, resource_loader)
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96
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97 Game.__init__(self, resource_loader, players, stage, rank, difficulty,
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98 bullet_types, laser_types, item_types, nb_bullets_max,
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99 width, height, prng, interface, continues)
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100
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101
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102
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103 class EoSDInterface(object):
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104 def __init__(self, game, resource_loader):
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105 self.game = game
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106 front = resource_loader.get_anm_wrapper(('front.anm',))
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107 ascii_wrapper = resource_loader.get_anm_wrapper(('ascii.anm',))
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108
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109 self.width = 640
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110 self.height = 480
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111 self.game_pos = (32, 16)
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112
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113 self.highscore = 1000000 #TODO: read score.dat
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114 self.items = ([Effect((0, 32 * i), 6, front) for i in range(15)] +
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115 [Effect((416 + 32 * i, 32 * j), 6, front) for i in range(7) for j in range(15)] +
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116 [Effect((32 + 32 * i, 0), 7, front) for i in range(12)] +
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117 [Effect((32 + 32 * i, 464), 8, front) for i in range(12)] +
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118 [Effect((0, 0), 5, front)] +
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119 [Effect((0, 0), i, front) for i in range(5) + range(9, 16)])
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120 for item in self.items:
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121 item.sprite.allow_dest_offset = True #XXX
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122
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123 self.level_start = [Text((176, 200), ascii_wrapper, text='STAGE %d' % game.stage)] #TODO: find the exact location.
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124 self.level_start[0].set_timeout(240, effect=60, start=120)
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125 self.level_start[0].set_color('yellow')
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126 #TODO: use the system text for the stage name, and the song name.
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127
300
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128 self.labels = {
322
4e8192aadcaa Give a better interface for text handling.
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129 'highscore': Text((500, 58), ascii_wrapper, front, text='0'),
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130 'score': Text((500, 82), ascii_wrapper, front, text='0'),
323
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131 'player': Counter((500, 122), front, front, script=16, value=0),
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132 'bombs': Counter((500, 146), front, front, script=17, value=0),
322
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133 'power': Text((500, 186), ascii_wrapper, front, text='0'),
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134 'graze': Text((500, 206), ascii_wrapper, front, text='0'),
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135 'points': Text((500, 226), ascii_wrapper, front, text='0'),
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136 'framerate': Text((512, 464), ascii_wrapper, front),
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137 'debug?': Text((0, 464), ascii_wrapper, front),
345
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138
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139 # Only when there is a boss.
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140 'boss_lives': Text((80, 16), ascii_wrapper),
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141 'timeout': Text((384, 16), ascii_wrapper),
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142 }
345
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143 self.labels['boss_lives'].set_color('yellow')
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144
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145 self.boss_items = [
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146 Effect((0, 0), 19, front), # Enemy
346
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147 Gauge((100, 24), front), # Gauge
347
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148 Gauge((100, 24), front), # Spellcard gauge
345
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149 ]
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150 for item in self.boss_items:
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diff changeset
151 item.sprite.allow_dest_offset = True #XXX
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152
346
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153
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diff changeset
154 def set_boss_life(self):
356
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155 if not self.game.boss:
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diff changeset
156 return
349
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diff changeset
157 self.boss_items[1].maximum = self.game.boss._enemy.life or 1
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158 self.boss_items[2].maximum = self.game.boss._enemy.life or 1
347
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159
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160
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diff changeset
161 def set_spell_life(self):
348
685b782a4da4 Fix issue when disabling low life trigger
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162 self.boss_items[2].set_value(self.game.boss._enemy.low_life_trigger if self.game.boss else 0)
300
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163
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164
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165 def update(self):
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166 for elem in self.items:
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167 elem.update()
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168
387
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169 for elem in self.level_start:
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170 elem.update()
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171 if elem.removed: #XXX
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172 self.level_start = []
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173
345
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174 player_state = self.game.players[0].state
300
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175
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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176 self.highscore = max(self.highscore, player_state.effective_score)
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177 self.labels['highscore'].set_text('%09d' % self.highscore)
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diff changeset
178 self.labels['score'].set_text('%09d' % player_state.effective_score)
300
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179 self.labels['power'].set_text('%d' % player_state.power)
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180 self.labels['graze'].set_text('%d' % player_state.graze)
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diff changeset
181 self.labels['points'].set_text('%d' % player_state.points)
323
2fcdb8966957 Display lives and bombs.
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diff changeset
182 self.labels['player'].set_value(player_state.lives)
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diff changeset
183 self.labels['bombs'].set_value(player_state.bombs)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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184
350
b3049fb5c448 Fix remaining lives display issue
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185 if self.game.boss:
345
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diff changeset
186 boss = self.game.boss._enemy
346
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187
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188 life_gauge = self.boss_items[1]
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diff changeset
189 life_gauge.set_value(boss.life)
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diff changeset
190
347
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diff changeset
191 spell_gauge = self.boss_items[2]
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diff changeset
192 spell_gauge.sprite.color = (255, 192, 192)
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diff changeset
193 if boss.life < spell_gauge.value:
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diff changeset
194 spell_gauge.set_value(boss.life)
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diff changeset
195
345
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196 for item in self.boss_items:
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diff changeset
197 item.update()
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diff changeset
198
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diff changeset
199 self.labels['boss_lives'].set_text('%d' % boss.remaining_lives)
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diff changeset
200 self.labels['boss_lives'].changed = True
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diff changeset
201
351
a628b48a745f Fix timeout display issue (> 99 should be displayed as 99)
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diff changeset
202 timeout = min((boss.timeout - boss.frame) // 60, 99)
345
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diff changeset
203 timeout_label = self.labels['timeout']
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diff changeset
204 if timeout >= 20:
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diff changeset
205 timeout_label.set_color('blue')
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diff changeset
206 elif timeout >= 10:
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diff changeset
207 timeout_label.set_color('darkblue')
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diff changeset
208 else:
379
e0e284fcb288 Make a sound when an enemy is hit.
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parents: 356
diff changeset
209 if timeout >= 5:
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diff changeset
210 timeout_label.set_color('purple')
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diff changeset
211 else:
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parents: 356
diff changeset
212 timeout_label.set_color('red')
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parents: 356
diff changeset
213 if (boss.timeout - boss.frame) % 60 == 0 and boss.timeout != 0:
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parents: 356
diff changeset
214 self.game.sfx_player.play('timeout.wav', volume=1.)
345
2c4589370cc6 Display a boss remaining lives and timeout.
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diff changeset
215 timeout_label.set_text('%02d' % (timeout if timeout >= 0 else 0))
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parents: 341
diff changeset
216 timeout_label.changed = True
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diff changeset
217
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
218
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
219
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
220 class EoSDPlayer(Player):
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
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parents: 233
diff changeset
221 def __init__(self, state, game, resource_loader, character):
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diff changeset
222 self.sht = character[0]
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parents: 233
diff changeset
223 self.focused_sht = character[1]
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
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parents: 220
diff changeset
224 anm_wrapper = resource_loader.get_anm_wrapper(('player0%d.anm' % (state.character // 2),))
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parents: 220
diff changeset
225 self.anm_wrapper = anm_wrapper
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
226
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
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parents: 233
diff changeset
227 Player.__init__(self, state, game, anm_wrapper)
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
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parents: 220
diff changeset
228
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
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parents: 220
diff changeset
229 self.orbs = [Orb(self.anm_wrapper, 128, self.state, None),
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parents: 220
diff changeset
230 Orb(self.anm_wrapper, 129, self.state, None)]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
231
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
232 self.orbs[0].offset_x = -24
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parents: 200
diff changeset
233 self.orbs[1].offset_x = 24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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parents: 200
diff changeset
234
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
235 self.orb_dx_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
236 self.orb_dy_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
237
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
238
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
239 def start_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
240 self.orb_dx_interpolator = Interpolator((24,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
241 (8,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
242 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
243 self.orb_dy_interpolator = Interpolator((0,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
244 (-32,), self._game.frame + 8)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
245 self.state.focused = True
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
246
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
247
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
248 def stop_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
249 self.orb_dx_interpolator = Interpolator((8,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
250 (24,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
251 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
252 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
253 (0,), self._game.frame + 8)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
254 self.state.focused = False
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
255
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
256
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
257 @property
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
258 def objects(self):
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
259 return [self] + (self.orbs if self.state.power >= 8 else [])
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
260
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
261
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
262 def update(self, keystate):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
263 Player.update(self, keystate)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
264
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
265 if self.death_time == 0 or self._game.frame - self.death_time > 60:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
266 if self.orb_dx_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
267 self.orb_dx_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
268 dx, = self.orb_dx_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
269 self.orbs[0].offset_x = -dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
270 self.orbs[1].offset_x = dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
271 if self.orb_dy_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
272 self.orb_dy_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
273 dy, = self.orb_dy_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
274 self.orbs[0].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
275 self.orbs[1].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
276
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
277 for orb in self.orbs:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
278 orb.update()
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
279