Mercurial > touhou
annotate pytouhou/games/eosd.py @ 392:45e1a9a37e66
When merging RGB and alpha data, get the C arrays only at the start of the loop.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 07 Jan 2013 22:06:02 +0100 |
parents | b11953cf1d3b |
children | 6c0cb3eee33e |
rev | line source |
---|---|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
2 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
4 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
8 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
12 ## GNU General Public License for more details. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
13 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
14 |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
15 from pytouhou.utils.interpolator import Interpolator |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
16 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
17 from pytouhou.game.game import Game |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
18 from pytouhou.game.bullettype import BulletType |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
19 from pytouhou.game.lasertype import LaserType |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
20 from pytouhou.game.itemtype import ItemType |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
21 from pytouhou.game.player import Player |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
22 from pytouhou.game.orb import Orb |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
23 from pytouhou.game.effect import Effect |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
24 from pytouhou.game.text import Text, Counter, Gauge |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
25 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
26 |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
216
diff
changeset
|
27 SQ2 = 2. ** 0.5 / 2. |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
216
diff
changeset
|
28 |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
216
diff
changeset
|
29 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
30 class EoSDGame(Game): |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
31 def __init__(self, resource_loader, player_states, stage, rank, difficulty, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
32 bullet_types=None, laser_types=None, item_types=None, |
341
61caded6b4f5
Clean music playback API a little.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
33 nb_bullets_max=640, width=384, height=448, prng=None, continues=0): |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
34 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
35 if not bullet_types: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
36 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',)) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
37 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
38 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=2, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
39 type_id=0), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
40 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=3, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
41 type_id=1), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
42 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=2, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
43 type_id=2), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
44 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=3, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
45 type_id=3), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
46 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=2.5, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
47 type_id=4), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
48 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=2, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
49 type_id=5), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
50 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=8, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
51 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
52 type_id=6), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
53 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=5.5, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
54 launch_anim_offsets=(1,)*28, |
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
55 type_id=7), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
56 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=4.5, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
57 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
58 type_id=8), |
390
b11953cf1d3b
Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
387
diff
changeset
|
59 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=16, |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
60 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8), |
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
305
diff
changeset
|
61 type_id=9)] |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
62 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
63 if not laser_types: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
64 laser_types = [LaserType(etama3, 9), |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
65 LaserType(etama3, 10)] |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
66 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
67 if not item_types: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
68 item_types = [ItemType(etama3, 0, 7), #Power |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
69 ItemType(etama3, 1, 8), #Point |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
70 ItemType(etama3, 2, 9), #Big power |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
71 ItemType(etama3, 3, 10), #Bomb |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
72 ItemType(etama3, 4, 11), #Full power |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
73 ItemType(etama3, 5, 12), #1up |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
74 ItemType(etama3, 6, 13)] #Star |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
75 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
76 player_face = player_states[0].character // 2 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
77 enemy_face = [('face03a.anm', 'face03b.anm'), |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
78 ('face05a.anm',), |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
79 ('face06a.anm', 'face06b.anm'), |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
80 ('face08a.anm', 'face08b.anm'), |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
81 ('face09a.anm', 'face09b.anm'), |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
82 ('face09b.anm', 'face10a.anm', 'face10b.anm'), |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
83 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')] |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
84 self.msg = resource_loader.get_msg('msg%d.dat' % stage) |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
85 self.msg_anm_wrapper = resource_loader.get_anm_wrapper2(('face0%da.anm' % player_face, |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
86 'face0%db.anm' % player_face, |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
87 'face0%dc.anm' % player_face) |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
88 + enemy_face[stage - 1], |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
89 (0, 2, 4, 8, 10, 11, 12)) |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
90 |
262
8fa660da5f0c
Automatically search data files using different names.
Thibaut Girka <thib@sitedethib.com>
parents:
235
diff
changeset
|
91 characters = resource_loader.get_eosd_characters() |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
92 players = [EoSDPlayer(state, self, resource_loader, characters[state.character]) for state in player_states] |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
93 |
387
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
94 self.stage = stage #XXX |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
95 interface = EoSDInterface(self, resource_loader) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
96 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
97 Game.__init__(self, resource_loader, players, stage, rank, difficulty, |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
98 bullet_types, laser_types, item_types, nb_bullets_max, |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
323
diff
changeset
|
99 width, height, prng, interface, continues) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
100 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
101 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
102 |
322
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
103 class EoSDInterface(object): |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
104 def __init__(self, game, resource_loader): |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
105 self.game = game |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
106 front = resource_loader.get_anm_wrapper(('front.anm',)) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
107 ascii_wrapper = resource_loader.get_anm_wrapper(('ascii.anm',)) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
108 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
109 self.width = 640 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
110 self.height = 480 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
111 self.game_pos = (32, 16) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
112 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
113 self.highscore = 1000000 #TODO: read score.dat |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
114 self.items = ([Effect((0, 32 * i), 6, front) for i in range(15)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
115 [Effect((416 + 32 * i, 32 * j), 6, front) for i in range(7) for j in range(15)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
116 [Effect((32 + 32 * i, 0), 7, front) for i in range(12)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
117 [Effect((32 + 32 * i, 464), 8, front) for i in range(12)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
118 [Effect((0, 0), 5, front)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
119 [Effect((0, 0), i, front) for i in range(5) + range(9, 16)]) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
120 for item in self.items: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
121 item.sprite.allow_dest_offset = True #XXX |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
122 |
387
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
123 self.level_start = [Text((176, 200), ascii_wrapper, text='STAGE %d' % game.stage)] #TODO: find the exact location. |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
124 self.level_start[0].set_timeout(240, effect=60, start=120) |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
125 self.level_start[0].set_color('yellow') |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
126 #TODO: use the system text for the stage name, and the song name. |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
127 |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
128 self.labels = { |
322
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
129 'highscore': Text((500, 58), ascii_wrapper, front, text='0'), |
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
130 'score': Text((500, 82), ascii_wrapper, front, text='0'), |
323
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
131 'player': Counter((500, 122), front, front, script=16, value=0), |
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
132 'bombs': Counter((500, 146), front, front, script=17, value=0), |
322
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
133 'power': Text((500, 186), ascii_wrapper, front, text='0'), |
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
134 'graze': Text((500, 206), ascii_wrapper, front, text='0'), |
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
135 'points': Text((500, 226), ascii_wrapper, front, text='0'), |
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
136 'framerate': Text((512, 464), ascii_wrapper, front), |
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
137 'debug?': Text((0, 464), ascii_wrapper, front), |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
138 |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
139 # Only when there is a boss. |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
140 'boss_lives': Text((80, 16), ascii_wrapper), |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
141 'timeout': Text((384, 16), ascii_wrapper), |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
142 } |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
143 self.labels['boss_lives'].set_color('yellow') |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
144 |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
145 self.boss_items = [ |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
146 Effect((0, 0), 19, front), # Enemy |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
147 Gauge((100, 24), front), # Gauge |
347
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
148 Gauge((100, 24), front), # Spellcard gauge |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
149 ] |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
150 for item in self.boss_items: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
151 item.sprite.allow_dest_offset = True #XXX |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
152 |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
153 |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
154 def set_boss_life(self): |
356 | 155 if not self.game.boss: |
156 return | |
349 | 157 self.boss_items[1].maximum = self.game.boss._enemy.life or 1 |
158 self.boss_items[2].maximum = self.game.boss._enemy.life or 1 | |
347
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
159 |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
160 |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
161 def set_spell_life(self): |
348
685b782a4da4
Fix issue when disabling low life trigger
Thibaut Girka <thib@sitedethib.com>
parents:
347
diff
changeset
|
162 self.boss_items[2].set_value(self.game.boss._enemy.low_life_trigger if self.game.boss else 0) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
163 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
164 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
165 def update(self): |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
166 for elem in self.items: |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
167 elem.update() |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
168 |
387
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
169 for elem in self.level_start: |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
170 elem.update() |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
171 if elem.removed: #XXX |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
172 self.level_start = [] |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
173 |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
174 player_state = self.game.players[0].state |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
175 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
176 self.highscore = max(self.highscore, player_state.effective_score) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
177 self.labels['highscore'].set_text('%09d' % self.highscore) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
178 self.labels['score'].set_text('%09d' % player_state.effective_score) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
179 self.labels['power'].set_text('%d' % player_state.power) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
180 self.labels['graze'].set_text('%d' % player_state.graze) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
181 self.labels['points'].set_text('%d' % player_state.points) |
323
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
182 self.labels['player'].set_value(player_state.lives) |
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
183 self.labels['bombs'].set_value(player_state.bombs) |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
184 |
350
b3049fb5c448
Fix remaining lives display issue
Thibaut Girka <thib@sitedethib.com>
parents:
349
diff
changeset
|
185 if self.game.boss: |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
186 boss = self.game.boss._enemy |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
187 |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
188 life_gauge = self.boss_items[1] |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
189 life_gauge.set_value(boss.life) |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
190 |
347
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
191 spell_gauge = self.boss_items[2] |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
192 spell_gauge.sprite.color = (255, 192, 192) |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
193 if boss.life < spell_gauge.value: |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
194 spell_gauge.set_value(boss.life) |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
195 |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
196 for item in self.boss_items: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
197 item.update() |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
198 |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
199 self.labels['boss_lives'].set_text('%d' % boss.remaining_lives) |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
200 self.labels['boss_lives'].changed = True |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
201 |
351
a628b48a745f
Fix timeout display issue (> 99 should be displayed as 99)
Thibaut Girka <thib@sitedethib.com>
parents:
350
diff
changeset
|
202 timeout = min((boss.timeout - boss.frame) // 60, 99) |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
203 timeout_label = self.labels['timeout'] |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
204 if timeout >= 20: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
205 timeout_label.set_color('blue') |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
206 elif timeout >= 10: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
207 timeout_label.set_color('darkblue') |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
208 else: |
379
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
209 if timeout >= 5: |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
210 timeout_label.set_color('purple') |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
211 else: |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
212 timeout_label.set_color('red') |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
213 if (boss.timeout - boss.frame) % 60 == 0 and boss.timeout != 0: |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
214 self.game.sfx_player.play('timeout.wav', volume=1.) |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
215 timeout_label.set_text('%02d' % (timeout if timeout >= 0 else 0)) |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
216 timeout_label.changed = True |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
217 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
218 |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
219 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
220 class EoSDPlayer(Player): |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
221 def __init__(self, state, game, resource_loader, character): |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
222 self.sht = character[0] |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
223 self.focused_sht = character[1] |
229
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
220
diff
changeset
|
224 anm_wrapper = resource_loader.get_anm_wrapper(('player0%d.anm' % (state.character // 2),)) |
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
220
diff
changeset
|
225 self.anm_wrapper = anm_wrapper |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
226 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
227 Player.__init__(self, state, game, anm_wrapper) |
229
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
220
diff
changeset
|
228 |
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
220
diff
changeset
|
229 self.orbs = [Orb(self.anm_wrapper, 128, self.state, None), |
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
220
diff
changeset
|
230 Orb(self.anm_wrapper, 129, self.state, None)] |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
231 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
232 self.orbs[0].offset_x = -24 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
233 self.orbs[1].offset_x = 24 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
234 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
235 self.orb_dx_interpolator = None |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
236 self.orb_dy_interpolator = None |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
237 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
238 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
239 def start_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
240 self.orb_dx_interpolator = Interpolator((24,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
241 (8,), self._game.frame + 8, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
242 lambda x: x ** 2) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
243 self.orb_dy_interpolator = Interpolator((0,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
244 (-32,), self._game.frame + 8) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
245 self.state.focused = True |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
246 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
247 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
248 def stop_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
249 self.orb_dx_interpolator = Interpolator((8,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
250 (24,), self._game.frame + 8, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
251 lambda x: x ** 2) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
252 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
253 (0,), self._game.frame + 8) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
254 self.state.focused = False |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
255 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
256 |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
257 @property |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
258 def objects(self): |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
259 return [self] + (self.orbs if self.state.power >= 8 else []) |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
260 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
261 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
262 def update(self, keystate): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
263 Player.update(self, keystate) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
264 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
265 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
266 if self.orb_dx_interpolator: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
267 self.orb_dx_interpolator.update(self._game.frame) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
268 dx, = self.orb_dx_interpolator.values |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
269 self.orbs[0].offset_x = -dx |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
270 self.orbs[1].offset_x = dx |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
271 if self.orb_dy_interpolator: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
272 self.orb_dy_interpolator.update(self._game.frame) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
273 dy, = self.orb_dy_interpolator.values |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
274 self.orbs[0].offset_y = dy |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
275 self.orbs[1].offset_y = dy |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
276 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
277 for orb in self.orbs: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
278 orb.update() |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
279 |