Mercurial > touhou
annotate pytouhou/game/effect.py @ 358:488c094ed51d
Make bosses clean their mess when timeouting
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 08 Jul 2012 01:23:47 +0200 |
parents | bdcf2077e368 |
children | 690b5faaa0e6 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.game.sprite import Sprite |
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17 from pytouhou.vm.anmrunner import ANMRunner |
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18 from pytouhou.utils.interpolator import Interpolator |
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19 from math import pi |
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20 |
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21 |
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22 |
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23 class Effect(object): |
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24 def __init__(self, pos, index, anm_wrapper): |
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25 self.sprite = Sprite() |
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26 self.anmrunner = ANMRunner(anm_wrapper, index, self.sprite) |
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27 self.anmrunner.run_frame() |
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28 self.removed = False |
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29 |
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30 self.x, self.y = pos |
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31 |
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32 |
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33 def update(self): |
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34 if self.anmrunner and not self.anmrunner.run_frame(): |
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35 self.anmrunner = None |
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36 |
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37 if self.sprite: |
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38 if self.sprite.removed: |
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39 self.sprite = None |
332 | 40 self.removed = True |
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41 |
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42 |
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43 |
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44 class Particle(object): |
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45 def __init__(self, start_pos, index, anm_wrapper, size, amp, game): |
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46 self._game = game |
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47 |
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48 self.sprite = Sprite() |
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49 self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(index) |
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50 self.removed = False |
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51 |
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52 self.x, self.y = start_pos |
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53 self.frame = 0 |
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54 self.sprite.alpha = 128 |
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55 self.sprite.blendfunc = 1 |
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56 self.sprite.rescale = (size, size) |
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57 |
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58 self.pos_interpolator = None |
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59 self.scale_interpolator = None |
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60 self.rotations_interpolator = None |
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61 self.alpha_interpolator = None |
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62 |
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63 self.amp = amp |
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64 |
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65 |
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66 def set_end_pos(self, amp): |
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67 end_pos = (self.x + amp * self._game.prng.rand_double() - amp/2, |
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68 self.y + amp * self._game.prng.rand_double() - amp/2) |
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69 |
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70 self.pos_interpolator = Interpolator((self.x, self.y), 0, |
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71 end_pos, 24, formula=(lambda x: 2. * x - x ** 2)) |
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72 self.scale_interpolator = Interpolator(self.sprite.rescale, 0, |
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73 (0., 0.), 24) |
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74 self.rotations_interpolator = Interpolator(self.sprite.rotations_3d, 0, |
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75 (0., 0., 2*pi), 24) |
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76 self.alpha_interpolator = Interpolator((self.sprite.alpha,), 0, |
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77 (0.,), 24) |
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78 |
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79 |
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80 def update(self): |
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81 if self.frame == 0: |
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82 self.set_end_pos(self.amp) |
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83 |
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84 if self.pos_interpolator: |
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85 self.pos_interpolator.update(self.frame) |
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86 self.x, self.y = self.pos_interpolator.values |
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87 |
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88 self.scale_interpolator.update(self.frame) |
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89 self.sprite.rescale = self.scale_interpolator.values |
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90 |
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91 self.rotations_interpolator.update(self.frame) |
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92 self.sprite.rotations_3d = self.rotations_interpolator.values |
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93 |
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94 self.alpha_interpolator.update(self.frame) |
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95 self.sprite.alpha, = self.alpha_interpolator.values |
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96 |
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97 self.sprite.changed = True |
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98 |
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99 if self.frame == 24: |
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100 self.removed = True |
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101 |
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102 self.frame += 1 |
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103 |