Mercurial > touhou
annotate pytouhou/ui/opengl/background.pxd @ 634:5270c34b4c00
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 09 Jul 2015 22:18:30 +0100 |
parents | a6af3ff86612 |
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rev | line source |
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519
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
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1 from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei |
426
5d7bb2fd74f7
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
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changeset
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2 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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3 cdef struct Vertex: |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
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4 float x, y, z |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
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5 float u, v |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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6 unsigned char r, g, b, a |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
7 |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
8 |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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9 cdef class BackgroundRenderer: |
426
5d7bb2fd74f7
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
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10 cdef GLuint texture |
519
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
11 cdef GLsizei nb_indices |
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
12 |
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
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13 # For modern GL. |
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
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14 cdef GLuint vbo, ibo |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
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15 cdef GLuint vao |
519
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
16 |
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
17 # For fixed pipeline. |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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18 cdef Vertex *vertex_buffer |
611
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
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19 cdef GLushort nb_vertices |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
20 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
21 cdef void set_state(self) nogil |
606
3c2f96f1d715
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
586
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22 cdef void render_background(self) nogil |
617
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
611
diff
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23 cdef bint load(self, background, GLuint[MAX_TEXTURES] textures) except True |