annotate pytouhou/vm/msgrunner.py @ 540:53fa73932e9a

Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 10 May 2014 22:20:22 +0200
parents 577c3a88fb67
children e35a083d4208
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.utils.helpers import get_logger
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17
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18 from pytouhou.vm.common import MetaRegistry, instruction
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19
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20 logger = get_logger(__name__)
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21
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22
331
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23 class NextStage(Exception):
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24 pass
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25
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26
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27 class MSGRunner(object):
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28 __metaclass__ = MetaRegistry
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29 __slots__ = ('_msg', '_game', 'frame', 'sleep_time', 'allow_skip',
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30 'skipping', 'frozen', 'ended', 'instruction_pointer',
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31 'handlers')
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32
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33 def __init__(self, msg, script, game):
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34 self._msg = msg.msgs[script + 10 * (game.players[0].character // 2)]
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35 self._game = game
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36 self.handlers = self._handlers[6]
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37 self.frame = 0
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38 self.sleep_time = 0
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39 self.allow_skip = True
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40 self.skipping = False
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41 self.frozen = False
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42 self.ended = False
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43
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44 self.instruction_pointer = 0
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45
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46
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47 def run_iteration(self):
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48 while True:
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49 if self.ended:
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50 return False
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51
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52 try:
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53 frame, instr_type, args = self._msg[self.instruction_pointer]
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54 except IndexError:
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55 self.end()
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56 return False
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57
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58 if frame > self.frame:
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59 break
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60 else:
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61 self.instruction_pointer += 1
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62
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63 if frame == self.frame:
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64 try:
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65 callback = self.handlers[instr_type]
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66 except KeyError:
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67 logger.warn('unhandled msg opcode %d (args: %r)', instr_type, args)
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68 else:
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69 callback(self, *args)
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70
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71 if not self.frozen:
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72 if self.sleep_time > 0:
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73 self.sleep_time -= 1
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74 else:
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75 self.frame += 1
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76
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77 return True
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78
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79
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80 def skip(self):
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81 self.sleep_time = 0
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82
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83
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84 def end(self):
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85 self._game.msg_runner = None
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86 self._game.msg_wait = False
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87 self.ended = True
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88 texts = self._game.texts
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89 if 'boss_name' in texts:
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90 del texts['boss_name']
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91 if 'boss_title' in texts:
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92 del texts['boss_title']
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93 if 'dialog_0' in texts:
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94 del texts['dialog_0']
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95 if 'dialog_1' in texts:
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96 del texts['dialog_1']
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97
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98
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99 @instruction(0)
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100 def unknown0(self):
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101 if self.allow_skip:
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102 raise Exception #TODO: seems to crash the game, but why?
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103 self.end()
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104
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105
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106 @instruction(1)
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107 def enter(self, side, effect):
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108 self._game.new_face(side, effect)
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109
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110
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111 @instruction(2)
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112 def change_face(self, side, index):
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113 face = self._game.faces[side]
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114 if face:
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115 face.load(index)
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116
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117
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118 @instruction(3)
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119 def display_text(self, side, index, text):
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120 texts = self._game.texts
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121 if index == 0:
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122 if 'dialog_0' in texts:
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123 del texts['dialog_0']
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124 if 'dialog_1' in texts:
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125 del texts['dialog_1']
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126 texts['dialog_%d' % index] = self._game.new_native_text((64, 372 + index * 24), text)
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127 texts['dialog_%d' % index].set_timeout(0, effect='fadeout', duration=15)
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128
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129
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130 @instruction(4)
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131 def pause(self, duration):
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132 if not (self.skipping and self.allow_skip):
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133 self.sleep_time = duration
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134
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135
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136 @instruction(5)
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137 def animate(self, side, effect):
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138 face = self._game.faces[side]
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139 if face:
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140 face.animate(effect)
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141
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142
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143 @instruction(6)
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144 def spawn_enemy_sprite(self):
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145 self._game.msg_wait = False
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146
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147
321
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148 @instruction(7)
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149 def change_music(self, track):
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150 self._game.music.play(track)
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151
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152
456
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153 @instruction(8)
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154 def display_description(self, side, index, text):
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155 assert side == 1 # It shouldn’t crash when it’s something else.
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156 key = 'boss_name' if index == 0 else 'boss_title'
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157 self._game.texts[key] = self._game.new_native_text((336, 320 + index * 18), text, align='right')
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158
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159
286
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160 @instruction(10)
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161 def freeze(self):
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162 self.frozen = True
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163
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164
331
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165 @instruction(11)
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166 def next_stage(self):
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167 raise NextStage
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168
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169
286
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170 @instruction(13)
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171 def set_allow_skip(self, boolean):
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172 self.allow_skip = bool(boolean)