Mercurial > touhou
annotate pytouhou/game/enemymanager.py @ 31:55973a3f1222
Some more optimization!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 13 Aug 2011 00:02:11 +0200 |
parents | afa91be769ae |
children | 47543594ff66 |
rev | line source |
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18
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1 from itertools import chain |
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2 from io import BytesIO |
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3 import os |
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4 from struct import unpack, pack |
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5 from pytouhou.utils.interpolator import Interpolator |
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6 from pytouhou.game.eclrunner import ECLRunner |
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7 from pytouhou.game.sprite import Sprite |
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8 from math import cos, sin, atan2 |
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9 |
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10 |
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11 class Enemy(object): |
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12 def __init__(self, pos, life, _type, ecl_runner, anm_wrapper): |
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13 self.anm_wrapper = anm_wrapper |
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14 self.anm = None |
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15 self.ecl_runner = ecl_runner |
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16 self.x, self.y = pos |
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17 self.life = life |
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18 self.type = _type |
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19 self.frame = 0 |
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20 self.sprite = None |
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21 |
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22 self.death_sprite = None |
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23 self.movement_dependant_sprites = None |
22 | 24 self.direction = None |
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25 self.interpolator = None #TODO |
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26 self.angle = 0. |
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27 self.speed = 0. |
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28 self.rotation_speed = 0. |
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29 self.acceleration = 0. |
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30 |
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31 self.hitbox = (0, 0) |
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32 |
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33 self.ecl_runner.implementation.update({97: ('I', self.set_sprite), |
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34 98: ('HHHHHH', self.set_multiple_sprites), |
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35 45: ('ff', self.set_angle_speed), |
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36 43: ('fff', self.set_pos), |
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37 46: ('f', self.set_rotation_speed), |
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38 47: ('f', self.set_speed), |
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39 48: ('f', self.set_acceleration), |
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40 51: ('If', self.target_player), |
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41 57: ('Ifff', self.move_to), |
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42 100: ('I', self.set_death_sprite), |
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43 103: ('fff', self.set_hitbox)}) #TODO |
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44 |
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45 |
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46 def set_death_sprite(self, sprite_index): |
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47 self.death_sprite = sprite_index % 256 #TODO |
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48 |
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49 |
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50 def set_hitbox(self, width, height, depth): |
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51 self.hitbox = (width, height) |
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52 |
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53 |
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54 def set_sprite(self, sprite_index): |
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55 self.anm, self.sprite = self.anm_wrapper.get_sprite(sprite_index) |
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56 |
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57 |
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58 def set_multiple_sprites(self, default, end_left, end_right, left, right, unknown): |
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59 self.movement_dependant_sprites = end_left, end_right, left, right, unknown |
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60 self.anm, self.sprite = self.anm_wrapper.get_sprite(default) |
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61 |
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62 |
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63 def set_angle_speed(self, angle, speed): |
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64 self.angle, self.speed = angle, speed |
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65 |
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66 |
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67 def set_pos(self, x, y, z): |
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68 self.x, self.y = x, y |
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69 self.interpolator = Interpolator((x, y)) |
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70 self.interpolator.set_interpolation_start(self.frame, (x, y)) |
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71 |
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72 |
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73 def set_rotation_speed(self, speed): |
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74 self.rotation_speed = speed |
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75 |
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76 |
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77 def set_speed(self, speed): |
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78 self.speed = speed |
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79 |
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80 |
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81 def set_acceleration(self, acceleration): |
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82 self.acceleration = acceleration |
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83 |
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84 |
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85 def target_player(self, unknown, speed): |
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86 self.speed = speed #TODO: unknown |
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87 player_x, player_y = 192., 400.#TODO |
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88 self.angle = atan2(player_y - self.y, player_x - self.x) |
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89 |
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90 |
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91 def move_to(self, duration, x, y, z): |
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92 self.interpolator.set_interpolation_end(self.frame + duration, (x, y)) |
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93 |
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94 |
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95 def is_visible(self, screen_width, screen_height): |
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96 if not self.sprite: |
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97 return False |
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98 |
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99 tx, ty, tw, th = self.sprite.texcoords |
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100 if self.sprite.corner_relative_placement: |
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101 raise Exception #TODO |
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102 else: |
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103 max_x = tw / 2. |
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104 max_y = th / 2. |
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105 min_x = -max_x |
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106 min_y = -max_y |
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107 |
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108 if any((min_x >= screen_width - self.x, |
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109 max_x <= -self.x, |
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110 min_y >= screen_height - self.y, |
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111 max_y <= -self.y)): |
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112 return False |
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113 return True |
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114 |
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115 |
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116 def update(self, frame): |
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117 #TODO |
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118 #if not self.script: |
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119 # return True |
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120 #if self.script[0][0] == self.frame: |
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121 # for instr_type, rank_mask, param_mask, args in self.script.pop(0)[1]: |
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122 # if instr_type == 1: # delete |
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123 # return False |
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124 self.ecl_runner.update() |
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125 |
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126 x, y = self.x, self.y |
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127 if self.interpolator: |
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128 self.interpolator.update(self.frame) |
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129 x, y = self.interpolator.values |
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130 |
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131 self.speed += self.acceleration #TODO: units? Execution order? |
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132 self.angle += self.rotation_speed #TODO: units? Execution order? |
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133 |
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134 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed |
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135 if self.type & 2: |
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136 x -= dx |
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137 else: |
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138 x += dx |
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139 y += dy |
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140 |
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141 if self.movement_dependant_sprites: |
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142 #TODO: is that really how it works? |
22 | 143 if x < self.x: |
144 self.anm, self.sprite = self.anm_wrapper.get_sprite(self.movement_dependant_sprites[2]) | |
145 self.direction = -1 | |
146 elif x > self.x: | |
147 self.anm, self.sprite = self.anm_wrapper.get_sprite(self.movement_dependant_sprites[3]) | |
148 self.direction = +1 | |
149 #TODO: end_animation | |
150 elif self.direction is not None: | |
151 self.anm, self.sprite = self.anm_wrapper.get_sprite(self.movement_dependant_sprites[{-1: 0, +1:1}[self.direction]]) | |
152 self.direction = None | |
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153 |
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154 self.x, self.y = x, y |
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155 if self.sprite: |
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156 if self.sprite.update() and self.is_visible(384, 448): #TODO: screen size |
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157 self.sprite.update_uvs_vertices() |
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158 |
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159 self.frame += 1 |
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160 return True |
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161 |
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162 |
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163 |
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164 class EnemyManager(object): |
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165 def __init__(self, stage, anm_wrapper, ecl): |
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166 self.stage = stage |
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167 self.anm_wrapper = anm_wrapper |
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168 self.main = [] |
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169 self.ecl = ecl |
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170 self.objects_by_texture = {} |
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171 self.enemies = [] |
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172 |
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173 # Populate main |
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174 for frame, sub, instr_type, args in ecl.main: |
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175 if not self.main or self.main[-1][0] < frame: |
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176 self.main.append((frame, [(sub, instr_type, args)])) |
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177 elif self.main[-1][0] == frame: |
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178 self.main[-1][1].append((sub, instr_type, args)) |
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179 |
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180 |
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181 def update(self, frame): |
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182 if self.main and self.main[0][0] == frame: |
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183 for sub, instr_type, args in self.main.pop(0)[1]: |
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184 if instr_type in (0, 2, 4, 6): # Normal/mirrored enemy |
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185 x, y, z, life, unknown1, unknown2, unknown3 = args |
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186 ecl_runner = ECLRunner(self.ecl, sub) |
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187 enemy = Enemy((x, y), life, instr_type, ecl_runner, self.anm_wrapper) |
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188 |
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189 def _enemy_deleter(unknown): #TOOD: unknown |
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190 self.enemies.remove(enemy) |
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191 |
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192 ecl_runner.implementation[1] = ('I', _enemy_deleter) |
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193 |
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194 self.enemies.append(enemy) |
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195 |
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196 # Update enemies |
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197 for enemy in tuple(self.enemies): |
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198 if not enemy.update(frame): |
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199 self.enemies.remove(enemy) |
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200 continue |
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201 |
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202 # Add enemies to vertices/uvs |
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203 self.objects_by_texture = {} |
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204 for enemy in self.enemies: |
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205 ox, oy = enemy.x, enemy.y |
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206 if enemy.is_visible(384, 448): #TODO |
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207 key = enemy.anm.first_name, enemy.anm.secondary_name |
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208 if not key in self.objects_by_texture: |
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209 self.objects_by_texture[key] = (0, [], []) |
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210 vertices = tuple((x + ox, y + oy, z) for x, y, z in enemy.sprite._vertices) |
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211 self.objects_by_texture[key][2].extend(enemy.sprite._uvs) |
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212 self.objects_by_texture[key][1].extend(vertices) |
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213 for key, (nb_vertices, vertices, uvs) in self.objects_by_texture.items(): |
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214 nb_vertices = len(vertices) |
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215 vertices = pack('f' * (3 * nb_vertices), *chain(*vertices)) |
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216 uvs = pack('f' * (2 * nb_vertices), *chain(*uvs)) |
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217 self.objects_by_texture[key] = (nb_vertices, vertices, uvs) |
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218 |