Mercurial > touhou
annotate pytouhou/game/laser.py @ 469:58b47e788c59
Move SDL context-manager and Window creation outside of main.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 14 Sep 2013 01:05:42 +0200 |
parents | 5bb7d2c0ff46 |
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rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2012 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from math import cos, sin, pi |
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16 |
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17 from pytouhou.game.element import Element |
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18 from pytouhou.vm.anmrunner import ANMRunner |
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19 from pytouhou.game.sprite import Sprite |
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20 |
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21 |
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22 STARTING, STARTED, STOPPING = range(3) |
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23 |
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24 |
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25 class LaserLaunchAnim(Element): |
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26 def __init__(self, laser, anm, index): |
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27 Element.__init__(self, (0, 0)) |
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28 |
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29 self._laser = laser |
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30 self.sprite = Sprite() |
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31 self.sprite.anm = anm |
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32 self.sprite.texcoords = anm.sprites[index] |
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33 self.sprite.blendfunc = 1 |
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34 |
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35 |
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36 def update(self): |
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37 laser = self._laser |
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38 length = min(laser.end_offset - laser.start_offset, laser.max_length) |
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39 offset = laser.end_offset - length |
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40 dx, dy = cos(laser.angle), sin(laser.angle) |
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41 |
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42 self.x = laser.base_pos[0] + offset * dx |
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43 self.y = laser.base_pos[1] + offset * dy |
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44 |
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45 scale = laser.width / 10. - (offset - laser.start_offset) #TODO: check |
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46 self.sprite.rescale = (scale, scale) |
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47 self.sprite.changed = True |
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48 |
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49 if laser.removed or scale <= 0.: |
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50 self.removed = True |
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51 |
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52 |
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53 |
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54 class Laser(Element): |
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55 def __init__(self, base_pos, laser_type, sprite_idx_offset, |
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56 angle, speed, start_offset, end_offset, max_length, width, |
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57 start_duration, duration, stop_duration, |
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58 grazing_delay, grazing_extra_duration, |
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59 game): |
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60 Element.__init__(self, (0, 0)) |
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61 |
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62 self._game = game |
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63 launch_anim = LaserLaunchAnim(self, laser_type.anm, |
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64 laser_type.launch_anim_offsets[sprite_idx_offset] |
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65 + laser_type.launch_sprite_idx) |
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66 self._game.effects.append(launch_anim) |
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67 self._laser_type = laser_type |
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68 self.state = STARTING |
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69 |
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70 #TODO: hitbox |
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71 |
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72 self.frame = 0 |
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73 self.start_duration = start_duration |
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74 self.duration = duration |
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75 self.stop_duration = stop_duration |
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76 self.grazing_delay = grazing_delay |
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77 self.grazing_extra_duration = grazing_extra_duration |
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78 |
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79 self.sprite_idx_offset = sprite_idx_offset |
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80 self.base_pos = base_pos |
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81 self.angle = angle |
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82 self.speed = speed |
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83 self.start_offset = start_offset |
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84 self.end_offset = end_offset |
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85 self.max_length = max_length |
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86 self.width = width |
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87 |
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88 self.set_anim() |
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89 |
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90 |
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91 def set_anim(self, sprite_idx_offset=None): |
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92 if sprite_idx_offset is not None: |
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93 self.sprite_idx_offset = sprite_idx_offset |
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94 |
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95 lt = self._laser_type |
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96 self.sprite = Sprite() |
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97 self.sprite.angle = self.angle |
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98 self.anmrunner = ANMRunner(lt.anm, lt.anim_index, |
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99 self.sprite, self.sprite_idx_offset) |
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100 |
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101 |
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102 def _check_collision(self, point, border_size): |
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103 x, y = point[0] - self.base_pos[0], point[1] - self.base_pos[1] |
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104 dx, dy = cos(self.angle), sin(self.angle) |
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105 dx2, dy2 = -dy, dx |
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106 |
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107 length = min(self.end_offset - self.start_offset, self.max_length) |
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108 offset = self.end_offset - length - border_size / 2. |
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109 end_offset = self.end_offset + border_size / 2. |
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110 half_width = self.width / 4. + border_size / 2. |
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111 |
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112 c1 = dx * offset - dx2 * half_width, dy * offset - dy2 * half_width |
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113 c2 = dx * offset + dx2 * half_width, dy * offset + dy2 * half_width |
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114 c3 = dx * end_offset + dx2 * half_width, dy * end_offset + dy2 * half_width |
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115 vx, vy = x - c2[0], y - c2[1] |
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116 v1x, v1y = c1[0] - c2[0], c1[1] - c2[1] |
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117 v2x, v2y = c3[0] - c2[0], c3[1] - c2[1] |
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118 |
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119 return (0 <= vx * v1x + vy * v1y <= v1x * v1x + v1y * v1y |
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120 and 0 <= vx * v2x + vy * v2y <= v2x * v2x + v2y * v2y) |
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121 |
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122 |
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123 def check_collision(self, point): |
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124 if self.state != STARTED: |
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125 return False |
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126 |
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127 return self._check_collision(point, 2.5) |
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128 |
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129 |
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130 def check_grazing(self, point): |
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131 #TODO: quadruple check! |
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132 if self.state == STOPPING and self.frame >= self.grazing_extra_duration: |
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133 return False |
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134 if self.state == STARTING and self.frame <= self.grazing_delay: |
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135 return False |
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136 if self.frame % 12 != 0: |
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137 return False |
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138 |
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139 return self._check_collision(point, 96 + 2.5) |
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140 |
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141 |
274
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142 def get_bullets_pos(self): |
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143 #TODO: check |
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144 length = min(self.end_offset - self.start_offset, self.max_length) |
278
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145 offset = self.end_offset - length |
274
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146 dx, dy = cos(self.angle), sin(self.angle) |
278
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147 while self.start_offset <= offset < self.end_offset: |
281
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148 yield (self.base_pos[0] + offset * dx, self.base_pos[1] + offset * dy) |
274
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149 offset += 48. |
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150 |
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151 |
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152 def cancel(self): |
293
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153 self.grazing_extra_duration = 0 |
274
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154 if self.state != STOPPING: |
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155 self.frame = 0 |
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156 self.state = STOPPING |
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157 |
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158 |
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159 def update(self): |
304
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160 if self.anmrunner is not None and not self.anmrunner.run_frame(): |
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161 self.anmrunner = None |
274
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162 |
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163 self.end_offset += self.speed |
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164 |
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165 length = min(self.end_offset - self.start_offset, self.max_length) # TODO |
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166 if self.state == STARTING: |
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167 if self.frame == self.start_duration: |
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168 self.frame = 0 |
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169 self.state = STARTED |
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170 else: |
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171 width = self.width * float(self.frame) / self.start_duration #TODO |
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172 if self.state == STARTED: |
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173 width = self.width #TODO |
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174 if self.frame == self.duration: |
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175 self.frame = 0 |
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176 self.state = STOPPING |
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177 if self.state == STOPPING: |
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178 if self.frame == self.stop_duration: |
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179 width = 0. |
304
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180 self.removed = True |
274
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181 else: |
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182 width = self.width * (1. - float(self.frame) / self.stop_duration) #TODO |
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183 |
279
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diff
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184 offset = self.end_offset - length / 2. |
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diff
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185 self.x, self.y = self.base_pos[0] + offset * cos(self.angle), self.base_pos[1] + offset * sin(self.angle) |
467
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diff
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186 self.sprite.visible = (width > 0 and length > 0) |
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187 self.sprite.width_override = width |
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diff
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188 self.sprite.height_override = length |
274
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189 |
304
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diff
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190 self.sprite.update_orientation(pi/2. - self.angle, True) |
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diff
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191 self.sprite.changed = True #TODO |
274
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192 |
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193 self.frame += 1 |
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194 |
294
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195 |
440
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diff
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196 class PlayerLaser(Element): |
294
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197 def __init__(self, laser_type, sprite_idx_offset, hitbox, damage, |
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198 angle, offset, duration, origin): |
440
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diff
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199 Element.__init__(self) |
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diff
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200 |
294
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201 self._laser_type = laser_type |
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diff
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202 self.origin = origin |
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diff
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203 |
390
b11953cf1d3b
Use only half-size hitboxes for player.
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diff
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|
204 self.hitbox = hitbox[0], hitbox[1] |
294
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205 |
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206 self.frame = 0 |
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207 self.duration = duration |
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208 |
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209 self.sprite_idx_offset = sprite_idx_offset |
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210 self.angle = angle |
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diff
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211 self.offset = offset |
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diff
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212 self.damage = damage |
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diff
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|
213 |
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diff
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|
214 self.set_anim() |
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diff
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215 |
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216 |
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diff
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217 @property |
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218 def x(self): |
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219 return self.origin.x + self.offset * cos(self.angle) |
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220 |
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221 |
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|
222 @property |
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223 def y(self): |
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224 return self.origin.y / 2. + self.offset * sin(self.angle) |
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225 |
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226 |
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227 def set_anim(self, sprite_idx_offset=None): |
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228 if sprite_idx_offset is not None: |
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229 self.sprite_idx_offset = sprite_idx_offset |
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diff
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230 |
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diff
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231 lt = self._laser_type |
304
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diff
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232 self.sprite = Sprite() |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
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390
diff
changeset
|
233 self.anmrunner = ANMRunner(lt.anm, lt.anim_index, |
304
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234 self.sprite, self.sprite_idx_offset) |
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235 #self.sprite.blendfunc = 1 #XXX |
294
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236 |
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|
237 |
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238 def cancel(self): |
304
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diff
changeset
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239 self.anmrunner.interrupt(1) |
294
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diff
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|
240 |
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changeset
|
241 |
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diff
changeset
|
242 def update(self): |
304
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diff
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243 if self.anmrunner is not None and not self.anmrunner.run_frame(): |
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244 self.anmrunner = None |
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diff
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245 self.removed = True |
294
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diff
changeset
|
246 |
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diff
changeset
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247 length = self.origin.y |
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Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
248 if self.frame == self.duration: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
249 self.cancel() |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
250 |
467
5bb7d2c0ff46
Fix lasers sprite handling
Thibaut Girka <thib@sitedethib.com>
parents:
440
diff
changeset
|
251 self.sprite.visible = (length > 0) |
5bb7d2c0ff46
Fix lasers sprite handling
Thibaut Girka <thib@sitedethib.com>
parents:
440
diff
changeset
|
252 self.sprite.height_override = length |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
294
diff
changeset
|
253 self.sprite.changed = True #TODO |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
254 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
255 self.frame += 1 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
293
diff
changeset
|
256 |