annotate pytouhou/game/player.pxd @ 467:5bb7d2c0ff46

Fix lasers sprite handling
author Thibaut Girka <thib@sitedethib.com>
date Thu, 12 Sep 2013 14:43:38 +0200
parents 5f5955635d2c
children feecdb4a8928
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.game cimport Game
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3
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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4 cdef class PlayerState:
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5 cdef public double x, y
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6 cdef public bint touchable, focused
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5f5955635d2c Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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7 cdef public long character, score, effective_score, lives, bombs, power
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8 cdef public long graze, points
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9
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 457
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10 cdef long invulnerable_time, power_bonus, continues, continues_used, miss,
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11 cdef long bombs_used
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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13
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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14 cdef class Player(Element):
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15 cdef public PlayerState state
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16 cdef public long death_time
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17 cdef public Game _game
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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19 cdef object anm
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20 cdef tuple speeds
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4ccc47828002 Display the name of a spellcard and the face of its invoker.
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21 cdef long fire_time, bomb_time, direction
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23 cdef void set_anim(self, index)
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24 cpdef play_sound(self, str name)
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25 cpdef collide(self)
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26 cdef void fire(self)
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27 cpdef update(self, long keystate)