view pytouhou/game/player.pxd @ 465:5f5955635d2c

Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 11 Sep 2013 16:03:55 +0200
parents 4ccc47828002
children feecdb4a8928
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from pytouhou.game.element cimport Element
from pytouhou.game.game cimport Game

cdef class PlayerState:
    cdef public double x, y
    cdef public bint touchable, focused
    cdef public long character, score, effective_score, lives, bombs, power
    cdef public long graze, points

    cdef long invulnerable_time, power_bonus, continues, continues_used, miss,
    cdef long bombs_used


cdef class Player(Element):
    cdef public PlayerState state
    cdef public long death_time
    cdef public Game _game

    cdef object anm
    cdef tuple speeds
    cdef long fire_time, bomb_time, direction

    cdef void set_anim(self, index)
    cpdef play_sound(self, str name)
    cpdef collide(self)
    cdef void fire(self)
    cpdef update(self, long keystate)