annotate pytouhou/ui/background.pxd @ 465:5f5955635d2c

Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 11 Sep 2013 16:03:55 +0200
parents 6e733ed817bd
children feecdb4a8928
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5d7bb2fd74f7 Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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1 from pytouhou.lib.opengl cimport GLuint
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2
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3 cdef struct Vertex:
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4 float x, y, z
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5 float u, v
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6 unsigned char r, g, b, a
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7
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8
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9 cdef class BackgroundRenderer:
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10 cdef GLuint texture
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11 cdef unsigned short blendfunc, nb_vertices
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12 cdef Vertex *vertex_buffer
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13 cdef unsigned int use_fixed_pipeline, vbo
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6e733ed817bd Move every rendering function from gamerunner to gamerenderer.
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14 cdef object background
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15
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16 cdef void render_background(self)
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17 cdef void load(self, background)