annotate pytouhou/game/orb.pxd @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents b32cef75df59
children
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471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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1 from pytouhou.game.element cimport Element
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
2 from pytouhou.game.sprite cimport Sprite
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
3
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
4 cdef class Orb(Element):
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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5 cdef public double offset_x, offset_y
495
b32cef75df59 Drop an useless dependency on Player from Orb, on Game from Laser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
6 cdef Element player
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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7 cdef object fire
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
8
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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9 cpdef update(self)