annotate pytouhou/ui/sdl/backend.pyx @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents 0768122da817
children 80687f258001
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553
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.lib cimport sdl
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2 from pytouhou.lib.sdl cimport Window
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3
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4
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5 GameRenderer = None
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6
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7
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8 def init(_):
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9 global GameRenderer
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10 from pytouhou.ui.sdl.gamerenderer import GameRenderer
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11
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12
589
0768122da817 Add a frameskip option, and use swap interval to implement it.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 553
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13 def create_window(title, x, y, width, height, _):
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14 window = Window(title, x, y, width, height, sdl.WINDOW_SHOWN)
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15 window.create_renderer(0)
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16 return window