annotate pytouhou/ui/glide/sprite.pxd @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
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7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.sprite cimport Sprite
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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2
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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3 cdef struct RenderingData:
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 float pos[12]
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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5 float left, right, bottom, top
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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6 unsigned char color[4]
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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7
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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8 cdef void render_sprite(Sprite sprite) nogil