annotate pytouhou/ui/opengl/backend.pxd @ 588:7a82c4b52b16

Prevent a traceback when we call Window.run without a runner set.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 08 Oct 2014 19:20:15 +0200
parents 6c9d8a3d853f
children e15672733c93
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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c34b23e29d16 Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
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1 from pytouhou.lib.sdl cimport SDL_GLprofile
c34b23e29d16 Make the OpenGL flavor and version options work.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 554
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2
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47cf4e3d159d Use libepoxy to discover the actual GL version we are using, and available extensions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
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3 cdef SDL_GLprofile profile
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8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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4 cdef int major
8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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5 cdef int minor
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653a9f087673 Make both double- and single-buffer available on the CLI, but default to SDL’s default.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 553
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6 cdef int double_buffer
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8f51e34d911c Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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7 cdef bint is_legacy
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6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 558
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8 cdef bint use_debug_group
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94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 557
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9 cdef bint use_vao
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6c9d8a3d853f Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 585
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10 cdef bint use_framebuffer_blit
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e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 583
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11 cdef bint use_primitive_restart
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0f2af7552462 Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 556
diff changeset
12 cdef str shader_header