Mercurial > touhou
annotate pytouhou/game/effect.pyx @ 524:7f016dfbdfb1
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:15:40 +0100 |
parents | 292fea5c584e |
children | e35bef07290d |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.game.sprite cimport Sprite |
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16 from pytouhou.vm.anmrunner import ANMRunner |
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17 |
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18 from pytouhou.game.game cimport Game |
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19 |
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20 |
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21 cdef class Effect(Element): |
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22 def __init__(self, pos, index, anm): |
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23 Element.__init__(self, pos) |
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24 self.sprite = Sprite() |
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25 self.anmrunner = ANMRunner(anm, index, self.sprite) |
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26 |
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27 |
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28 cpdef update(self): |
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29 if self.anmrunner is not None and not self.anmrunner.run_frame(): |
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30 self.anmrunner = None |
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31 |
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32 if self.sprite is not None: |
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33 if self.sprite.removed: |
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34 self.sprite = None |
332 | 35 self.removed = True |
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36 |
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37 |
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38 |
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39 cdef class Particle(Effect): |
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40 def __init__(self, pos, index, anm, long amp, Game game, bint reverse=False, long duration=24): |
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41 Effect.__init__(self, pos, index, anm) |
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42 |
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43 self.frame = 0 |
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44 self.duration = duration |
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45 |
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46 random_pos = (self.x + amp * game.prng.rand_double() - amp / 2, |
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47 self.y + amp * game.prng.rand_double() - amp / 2) |
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48 |
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49 if not reverse: |
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50 self.pos_interpolator = Interpolator((self.x, self.y), 0, |
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51 random_pos, duration, formula=(lambda x: 2. * x - x ** 2)) |
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52 else: |
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53 self.pos_interpolator = Interpolator(random_pos, 0, |
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54 (self.x, self.y), duration, formula=(lambda x: 2. * x - x ** 2)) |
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55 self.x, self.y = random_pos |
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56 |
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57 |
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58 cpdef update(self): |
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59 Effect.update(self) |
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60 |
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61 self.pos_interpolator.update(self.frame) |
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62 self.x, self.y = self.pos_interpolator.values |
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63 |
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64 self.frame += 1 |