annotate pytouhou/game/eclrunner.py @ 63:8527fe640844

Implement simple arithmetic instructions.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 24 Aug 2011 17:14:05 -0700
parents 1f591adcea04
children d469012368b3
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rev   line source
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin
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17
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18 from pytouhou.utils.helpers import get_logger
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19
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20 logger = get_logger(__name__)
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21
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23
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24 class MetaRegistry(type):
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25 def __new__(mcs, name, bases, classdict):
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26 instruction_handlers = {}
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27 for item in classdict.itervalues():
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28 try:
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29 instruction_ids = item._instruction_ids
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30 except AttributeError:
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31 pass
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32 else:
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33 for id_ in instruction_ids:
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34 instruction_handlers[id_] = item
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35 classdict['_handlers'] = instruction_handlers
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36 return type.__new__(mcs, name, bases, classdict)
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37
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38
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39
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40 def instruction(instruction_id):
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41 def _decorator(func):
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42 if not hasattr(func, '_instruction_ids'):
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43 func._instruction_ids = set()
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44 func._instruction_ids.add(instruction_id)
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45 return func
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46 return _decorator
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47
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48
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49
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50 class ECLRunner(object):
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51 __metaclass__ = MetaRegistry
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52 __slots__ = ('_ecl', '_enemy', '_game_state', 'variables', 'sub', 'frame',
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53 'instruction_pointer', 'comparison_reg', 'stack')
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54
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55 def __init__(self, ecl, sub, enemy, game_state):
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56 # Things not supposed to change
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57 self._ecl = ecl
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58 self._enemy = enemy
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59 self._game_state = game_state
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60
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61 # Things supposed to change (and be put in the stack)
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62 self.variables = [0, 0, 0, 0,
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63 0., 0., 0., 0.,
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64 0, 0, 0, 0]
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65 self.comparison_reg = 0
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66 self.sub = sub
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67 self.frame = 0
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68 self.instruction_pointer = 0
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69
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70 self.stack = []
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71
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72
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73 def run_iteration(self):
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74 # First, if enemy is dead, return
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75 if self._enemy._removed:
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76 return False
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77
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78 # Then, check for callbacks
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79 #TODO
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80
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81 # Now, process script
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82 frame = self.frame
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83 while True:
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84 try:
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85 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer]
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86 except IndexError:
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87 return False
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88
50
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89 if frame > self.frame:
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90 break
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91 else:
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92 self.instruction_pointer += 1
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93
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94
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95 #TODO: skip bad ranks
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96 if not rank_mask & (0x100 << self._game_state.rank):
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97 continue
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98
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99
50
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100 if frame == self.frame:
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101 try:
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102 callback = self._handlers[instr_type]
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103 except KeyError:
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104 logger.warn('unhandled opcode %d (args: %r)', instr_type, args)
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105 else:
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106 callback(self, *args)
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107
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108 self.frame += 1
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109 return True
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110
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111
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112 def _getval(self, value):
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113 if -10012 <= value <= -10001:
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114 return self.variables[int(-10001-value)]
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115 elif -10025 <= value <= -10013:
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116 if value == -10013:
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117 return self._game_state.rank
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118 elif value == -10014:
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119 return self._game_state.difficulty
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120 elif value == -10015:
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121 return self._enemy.x
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122 elif value == -10016:
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123 return self._enemy.y
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124 elif value == -10017:
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125 return self._enemy.z
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126 elif value == -10018:
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127 player = self._enemy.select_player(self._game_state.players)
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128 return player.x
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129 elif value == -10019:
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130 player = self._enemy.select_player(self._game_state.players)
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131 return player.y
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132 elif value == -10021:
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133 player = self._enemy.select_player(self._game_state.players)
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134 return self._enemy.get_player_angle(player)
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135 elif value == -10022:
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136 return self._enemy.frame
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137 elif value == -10024:
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138 return self._enemy.life
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139 elif value == -10025:
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140 return self._enemy.select_player(self._game_state.players).character
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141 raise NotImplementedError(value) #TODO
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142 else:
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143 return value
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144
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145
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146 def _setval(self, variable_id, value):
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147 if -10012 <= variable_id <= -10001:
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148 self.variables[int(-10001-variable_id)] = value
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149 elif -10025 <= variable_id <= -10013:
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150 if variable_id == -10015:
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151 self._enemy.x = value
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152 elif variable_id == -10016:
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153 self._enemy.y = value
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154 elif variable_id == -10017:
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155 self._enemy.z = value
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156 elif variable_id == -10022:
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157 self._enemy.frame = value
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158 elif variable_id == -10024:
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159 self._enemy.life = value
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160 else:
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161 raise IndexError #TODO: proper exception
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162 else:
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163 raise IndexError #TODO: proper exception
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164
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165
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166 @instruction(0)
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167 def noop(self):
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168 pass #TODO: Really?
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169
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170
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171 @instruction(1)
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172 def destroy(self, arg):
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173 #TODO: arg?
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174 self._enemy._removed = True
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175
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176
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177 @instruction(2)
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178 def relative_jump(self, frame, instruction_pointer):
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179 """Jumps to a relative offset in the same subroutine.
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180
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181 Warning: the relative offset has been translated to an instruction pointer
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182 by the ECL parsing code (see pytouhou.formats.ecl).
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183 """
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184 self.frame, self.instruction_pointer = frame, instruction_pointer
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185
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186
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187 @instruction(3)
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188 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
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189 """If the given variable is non-zero, decrease it by 1 and jump to a
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190 relative offset in the same subroutine.
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191
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192 Warning: the relative offset has been translated to an instruction pointer
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193 by the ECL parsing code (see pytouhou.formats.ecl).
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194 """
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195 counter_value = self._getval(variable_id)
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196 if counter_value:
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197 self._setval(variable_id, counter_value - 1)
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198 self.frame, self.instruction_pointer = frame, instruction_pointer
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199
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200
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201 @instruction(4)
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202 @instruction(5)
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203 def set_variable(self, variable_id, value):
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204 self._setval(variable_id, self._getval(value))
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205
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206
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207 @instruction(6)
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208 def set_random_int(self, variable_id, maxval):
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209 """Set the specified variable to a random int in the [0, maxval) range.
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210 """
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211 self._setval(variable_id, int(self._getval(maxval) * self._game_state.prng.rand_double()))
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212
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213
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214 @instruction(8)
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215 def set_random_float(self, variable_id, maxval):
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216 """Set the specified variable to a random float in [0, maxval) range.
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217 """
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218 self._setval(variable_id, self._getval(maxval) * self._game_state.prng.rand_double())
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219
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220
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221 @instruction(9)
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222 def set_random_float2(self, variable_id, minval, amp):
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223 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game_state.prng.rand_double())
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224
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225
63
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226 @instruction(13)
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227 def set_random_int2(self, variable_id, minval, amp):
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228 self._setval(variable_id, int(self._getval(minval)) + int(self._getval(amp)) * self._game_state.prng.rand_double())
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229
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230
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231 @instruction(14)
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232 def substract_int(self, variable_id, a, b):
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233 self._setval(variable_id, int(self._getval(a)) - int(self._getval(b)))
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234
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235
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236 @instruction(15)
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237 def multiply_int(self, variable_id, a, b):
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238 self._setval(variable_id, int(self._getval(a)) * int(self._getval(b)))
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239
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240
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241 @instruction(16)
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242 def divide_int(self, variable_id, a, b):
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243 self._setval(variable_id, int(self._getval(a)) / int(self._getval(b)))
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244
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245
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246 @instruction(17)
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247 def modulo(self, variable_id, a, b):
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248 self._setval(variable_id, int(self._getval(a)) % int(self._getval(b)))
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249
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250
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251 @instruction(20)
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252 def add_float(self, variable_id, a, b):
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253 #TODO: int vs float thing
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254 self._setval(variable_id, self._getval(a) + self._getval(b))
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255
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diff changeset
256
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257 @instruction(21)
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258 def substract_float(self, variable_id, a, b):
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259 #TODO: int vs float thing
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260 self._setval(variable_id, self._getval(a) - self._getval(b))
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261
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262
63
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diff changeset
263 @instruction(23)
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264 def divide_float(self, variable_id, a, b):
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265 #TODO: int vs float thing
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266 self._setval(variable_id, self._getval(a) / self._getval(b))
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267
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268
51
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269 @instruction(27)
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270 def compare_ints(self, a, b):
63
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271 a, b = int(self._getval(a)), int(self._getval(b))
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272 if a < b:
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273 self.comparison_reg = -1
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274 elif a == b:
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275 self.comparison_reg = 0
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276 else:
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277 self.comparison_reg = 1
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278
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279
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280 @instruction(28)
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281 def compare_floats(self, a, b):
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282 a, b = self._getval(a), self._getval(b)
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283 if a < b:
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284 self.comparison_reg = -1
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285 elif a == b:
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286 self.comparison_reg = 0
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287 else:
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288 self.comparison_reg = 1
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289
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290
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291 @instruction(31)
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292 def relative_jump_if_equal(self, frame, instruction_pointer):
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293 if self.comparison_reg == 0:
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294 self.relative_jump(frame, instruction_pointer)
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295
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296
49
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297 @instruction(35)
47
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298 def call(self, sub, param1, param2):
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299 self.stack.append((self.sub, self.frame, self.instruction_pointer,
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300 self.variables, self.comparison_reg))
47
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301 self.sub = sub
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302 self.frame = 0
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303 self.instruction_pointer = 0
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304 self.variables = [param1, 0, 0, 0,
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305 param2, 0., 0., 0.,
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306 0, 0, 0, 0]
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307
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diff changeset
308
49
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diff changeset
309 @instruction(36)
47
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310 def ret(self):
51
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311 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
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312
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313
50
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314 @instruction(39)
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315 def call_if_equal(self, sub, param1, param2, a, b):
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316 if self._getval(a) == self._getval(b):
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diff changeset
317 self.call(sub, param1, param2)
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318
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diff changeset
319
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diff changeset
320 @instruction(43)
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321 def set_pos(self, x, y, z):
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diff changeset
322 self._enemy.set_pos(x, y, z)
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diff changeset
323
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diff changeset
324
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diff changeset
325 @instruction(45)
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diff changeset
326 def set_angle_speed(self, angle, speed):
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diff changeset
327 self._enemy.angle, self._enemy.speed = angle, speed
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diff changeset
328
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diff changeset
329
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diff changeset
330 @instruction(46)
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331 def set_rotation_speed(self, speed):
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diff changeset
332 self._enemy.rotation_speed = speed
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
333
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
334
49
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diff changeset
335 @instruction(47)
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336 def set_speed(self, speed):
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337 self._enemy.speed = speed
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diff changeset
338
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diff changeset
339
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diff changeset
340 @instruction(48)
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341 def set_acceleration(self, acceleration):
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342 self._enemy.acceleration = acceleration
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diff changeset
343
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344
51
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345 @instruction(50)
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346 def set_random_angle(self, min_angle, max_angle):
59
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diff changeset
347 if self._enemy.screen_box:
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diff changeset
348 minx, miny, maxx, maxy = self._enemy.screen_box
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349 else:
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diff changeset
350 minx, miny, maxx, maxy = (0., 0., 0., 0.)
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diff changeset
351
51
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diff changeset
352 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle
59
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diff changeset
353 sa, ca = sin(angle), cos(angle)
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354
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diff changeset
355 distx = min(96.0, (maxx - minx) / 2.)
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diff changeset
356 disty = min(96.0, (maxy - miny) / 2.)
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diff changeset
357
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diff changeset
358 if self._enemy.x > maxx - 96.0:
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diff changeset
359 ca = -abs(ca)
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diff changeset
360 elif self._enemy.x < minx + 96.0:
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diff changeset
361 ca = abs(ca)
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diff changeset
362
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diff changeset
363 if self._enemy.y > maxy - 48.0:
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diff changeset
364 sa = -abs(sa)
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diff changeset
365 elif self._enemy.y < miny + 48.0:
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diff changeset
366 sa = abs(sa)
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diff changeset
367 self._enemy.angle = atan2(sa, ca)
51
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diff changeset
368
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diff changeset
369
49
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diff changeset
370 @instruction(51)
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diff changeset
371 def target_player(self, unknown, speed):
50
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diff changeset
372 #TODO: unknown
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diff changeset
373 self._enemy.speed = speed
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diff changeset
374 self._enemy.angle = self._enemy.get_player_angle(self._enemy.select_player(self._game_state.players))
43
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parents: 42
diff changeset
375
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
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parents: 42
diff changeset
376
49
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diff changeset
377 @instruction(57)
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diff changeset
378 def move_to(self, duration, x, y, z):
62
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diff changeset
379 self._enemy.move_to(duration, x, y, z, lambda x: 2. * x - x ** 2)
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diff changeset
380
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diff changeset
381
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diff changeset
382 @instruction(59)
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diff changeset
383 def move_to2(self, duration, x, y, z):
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diff changeset
384 #TODO: not accurate
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diff changeset
385 self._enemy.move_to(duration, x, y, z, lambda x: 1.0014 * x ** 2 - 0.0012 * x)
49
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diff changeset
386
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
387
57
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diff changeset
388 @instruction(61)
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diff changeset
389 def stop_in(self, duration):
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diff changeset
390 self._enemy.stop_in(duration)
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diff changeset
391
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
392
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
393 @instruction(65)
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diff changeset
394 def set_screen_box(self, xmin, ymin, xmax, ymax):
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diff changeset
395 self._enemy.screen_box = xmin, ymin, xmax, ymax
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parents: 49
diff changeset
396
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
397
811cefefb5c8 Fix a few bugs and add support for a few instructions
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diff changeset
398 @instruction(66)
811cefefb5c8 Fix a few bugs and add support for a few instructions
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diff changeset
399 def clear_screen_box(self):
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400 self._enemy.screen_box = None
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diff changeset
401
811cefefb5c8 Fix a few bugs and add support for a few instructions
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diff changeset
402
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
403 @instruction(67)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
404 def set_bullet_attributes1(self, bullet_anim, launch_anim, bullets_per_shot,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
405 number_of_shots, speed, unknown, launch_angle,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
406 angle, flags):
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
407 self._enemy.set_bullet_attributes(1, bullet_anim, launch_anim,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
408 bullets_per_shot, number_of_shots,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
409 speed, unknown, launch_angle, angle,
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 55
diff changeset
410 flags)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
411
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
412
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
413 @instruction(77)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
414 def set_bullet_interval(self, value):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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415 self._enemy.bullet_launch_interval = value
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diff changeset
416
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
417
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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418 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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419 def set_delay_attack(self):
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420 self._enemy.delay_attack = True
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421
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
422
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
423 @instruction(79)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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424 def set_no_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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425 self._enemy.delay_attack = False
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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diff changeset
426
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
427
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
428 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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429 def set_bullet_launch_offset(self, x, y, z):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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430 self._enemy.bullet_launch_offset = (x, y)
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diff changeset
431
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
432
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
433 @instruction(97)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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434 def set_anim(self, sprite_index):
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435 self._enemy.set_anim(sprite_index)
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diff changeset
436
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
437
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
438 @instruction(98)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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439 def set_multiple_anims(self, default, end_left, end_right, left, right):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
440 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
441 self._enemy.set_anim(default)
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diff changeset
442
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
443
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
444 @instruction(100)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
445 def set_death_anim(self, sprite_index):
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diff changeset
446 self._enemy.death_anim = sprite_index % 256 #TODO
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diff changeset
447
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
448
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
449 @instruction(101)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
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diff changeset
450 def set_boss_mode(self, unknown):
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
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diff changeset
451 #TODO: unknown
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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452 self._game_state.boss = self._enemy
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
453
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
454
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
455 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
456 def set_hitbox(self, width, height, depth):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
457 self._enemy.hitbox = (width, height)
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diff changeset
458
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
459
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
460 @instruction(105)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
461 def set_vulnerable(self, vulnerable):
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diff changeset
462 self._enemy.vulnerable = bool(vulnerable & 1)
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diff changeset
463
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
464
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
465 @instruction(108)
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diff changeset
466 def set_death_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
467 self._enemy.death_callback = sub
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diff changeset
468
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
469
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
470 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
471 def memory_write(self, value, index):
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parents: 48
diff changeset
472 #TODO
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diff changeset
473 #XXX: this is a hack to display bosses although we don't handle MSG :)
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diff changeset
474 if index == 0:
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diff changeset
475 self.sub = value
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diff changeset
476 self.frame = 0
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parents: 48
diff changeset
477 self.instruction_pointer = 0
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
478
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
479
51
0707ff53e7b5 Add support for a few instructions
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parents: 50
diff changeset
480 @instruction(111)
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diff changeset
481 def set_life(self, value):
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parents: 50
diff changeset
482 self._enemy.life = value
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parents: 50
diff changeset
483
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
484
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
485 @instruction(113)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
486 def set_low_life_trigger(self, value):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
487 self._enemy.low_life_trigger = value
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parents: 48
diff changeset
488
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
489
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
490 @instruction(114)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
491 def set_low_life_callback(self, sub):
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Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
492 self._enemy.low_life_callback = sub
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diff changeset
493
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
494
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
495 @instruction(115)
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parents: 48
diff changeset
496 def set_timeout(self, timeout):
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parents: 48
diff changeset
497 self._enemy.timeout = timeout
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diff changeset
498
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
499
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
500 @instruction(126)
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Thibaut Girka <thib@sitedethib.com>
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diff changeset
501 def set_remaining_lives(self, lives):
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parents: 48
diff changeset
502 self._enemy.remaining_lives = lives
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diff changeset
503