Mercurial > touhou
annotate pytouhou/ui/sdl/sprite.pxd @ 776:94033091458b
formats: Update to ${concat(…)} to build on current nightly
${concat(…)} replaces the removed concat_idents!() macro, but doesn’t support
being used in nested repetitions for now. We can remove the gen_match!() macro
once this is supported again.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Tue, 14 Oct 2025 12:41:29 +0000 |
| parents | dacdcca59b66 |
| children |
| rev | line source |
|---|---|
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512
b39ad30c6620
Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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1 from pytouhou.game.sprite cimport Sprite |
|
b39ad30c6620
Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
2 |
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532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
3 cdef struct RenderingData: |
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dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
4 int x, y, width, height |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
5 float left, right, bottom, top |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
6 unsigned char r, g, b, a |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
7 long blendfunc |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
8 float rotation |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
9 bint flip |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
10 |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
11 cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil |
|
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
12 cdef void render_sprite(Sprite sprite) nogil |
