Mercurial > touhou
annotate src/th06/ecl.rs @ 665:965ecdbf0316
Make rank user-defined in eclrenderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 11 Aug 2019 20:14:20 +0200 |
parents | f08e8e3c6196 |
children | 1bb8b34dbd32 |
rev | line source |
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650
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1 //! ECL enemy script format support. |
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2 |
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3 use nom::{ |
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4 IResult, |
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5 bytes::complete::take_while_m_n, |
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6 number::complete::{le_u8, le_u16, le_u32, le_i16, le_i32, le_f32}, |
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7 }; |
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8 use encoding_rs::SHIFT_JIS; |
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9 use bitflags::bitflags; |
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10 |
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11 bitflags! { |
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12 /// Bit flags describing the current difficulty level. |
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13 pub struct Rank: u16 { |
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14 /// Easy mode. |
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15 const Easy = 0x100; |
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16 |
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17 /// Normal mode. |
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18 const Normal = 0x200; |
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19 |
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20 /// Hard mode. |
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21 const Hard = 0x400; |
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22 |
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23 /// Lunatic mode. |
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24 const Lunatic = 0x800; |
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25 |
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26 /// Any or all modes. |
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27 const All = 0xff00; |
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28 } |
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29 } |
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30 |
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31 impl std::str::FromStr for Rank { |
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32 type Err = String; |
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33 |
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34 fn from_str(s: &str) -> Result<Rank, Self::Err> { |
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35 Ok(match s { |
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36 "easy" => Rank::Easy, |
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37 "normal" => Rank::Normal, |
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38 "hard" => Rank::Hard, |
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39 "lunatic" => Rank::Lunatic, |
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40 _ => return Err(format!("unknown rank {}", s)) |
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41 }) |
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42 } |
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43 } |
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44 |
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45 /// A single instruction, part of a `Script`. |
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46 #[derive(Debug, Clone)] |
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47 pub struct CallSub { |
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48 /// Time at which this instruction will be called. |
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49 pub time: i32, |
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50 |
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51 /// The difficulty level(s) this instruction will be called at. |
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52 pub rank_mask: Rank, |
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53 |
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54 /// TODO |
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55 pub param_mask: u16, |
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56 |
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57 /// The instruction to call. |
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58 pub instr: SubInstruction, |
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59 } |
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60 |
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61 /// Script driving an animation. |
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62 #[derive(Debug, Clone)] |
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63 pub struct Sub { |
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64 /// List of instructions in this script. |
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65 pub instructions: Vec<CallSub>, |
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66 } |
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67 |
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68 /// A single instruction, part of a `Script`. |
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69 #[derive(Debug, Clone)] |
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70 pub struct CallMain { |
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71 /// Time at which this instruction will be called. |
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72 pub time: u16, |
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73 |
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74 /// Subroutine to call for this enemy. |
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75 pub sub: u16, |
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76 |
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77 /// The instruction to call. |
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78 pub instr: MainInstruction, |
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79 } |
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80 |
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81 /// Script driving an animation. |
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82 #[derive(Debug, Clone)] |
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83 pub struct Main { |
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84 /// List of instructions in this script. |
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85 pub instructions: Vec<CallMain>, |
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86 } |
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87 |
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88 /// Main struct of the ANM0 animation format. |
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89 #[derive(Debug, Clone)] |
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90 pub struct Ecl { |
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91 /// A list of subs. |
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92 pub subs: Vec<Sub>, |
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93 |
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94 /// A list of mains. |
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95 pub mains: Vec<Main>, |
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96 } |
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97 |
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98 impl Ecl { |
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99 /// Parse a slice of bytes into an `Ecl` struct. |
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100 pub fn from_slice(data: &[u8]) -> IResult<&[u8], Ecl> { |
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101 parse_ecl(data) |
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102 } |
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103 } |
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104 |
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105 macro_rules! declare_main_instructions { |
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106 ($($opcode:tt => fn $name:ident($($arg:ident: $arg_type:ident),*)),*,) => { |
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107 /// Available instructions in an `Ecl`. |
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108 #[allow(missing_docs)] |
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109 #[derive(Debug, Clone, Copy)] |
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110 pub enum MainInstruction { |
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111 $( |
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112 $name($($arg_type),*) |
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113 ),* |
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114 } |
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115 |
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116 fn parse_main_instruction_args(input: &[u8], opcode: u16) -> IResult<&[u8], MainInstruction> { |
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117 let mut i = &input[..]; |
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118 let instr = match opcode { |
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119 $( |
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120 $opcode => { |
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121 $( |
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122 let (i2, $arg) = concat_idents!(le_, $arg_type)(i)?; |
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123 i = i2; |
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124 )* |
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125 MainInstruction::$name($($arg),*) |
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126 } |
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127 )* |
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128 _ => unreachable!() |
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129 }; |
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130 Ok((i, instr)) |
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131 } |
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132 }; |
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133 } |
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134 |
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135 /// Parse a SHIFT_JIS byte string of length 34 into a String. |
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136 pub fn le_String(i: &[u8]) -> IResult<&[u8], String> { |
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137 assert_eq!(i.len(), 34); |
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138 let data = i.splitn(2, |c| *c == b'\0').collect::<Vec<_>>()[0]; |
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139 let (string, encoding, replaced) = SHIFT_JIS.decode(data); |
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140 Ok((&i[34..], string.into_owned())) |
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141 } |
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142 |
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143 macro_rules! declare_sub_instructions { |
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144 ($($opcode:tt => fn $name:ident($($arg:ident: $arg_type:ident),*)),*,) => { |
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145 /// Available instructions in an `Ecl`. |
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146 #[allow(missing_docs)] |
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147 #[derive(Debug, Clone)] |
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148 pub enum SubInstruction { |
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149 $( |
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150 $name($($arg_type),*) |
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151 ),* |
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152 } |
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153 |
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154 fn parse_sub_instruction_args(input: &[u8], opcode: u16) -> IResult<&[u8], SubInstruction> { |
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155 let mut i = &input[..]; |
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156 let instr = match opcode { |
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157 $( |
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158 $opcode => { |
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159 $( |
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160 let (i2, $arg) = concat_idents!(le_, $arg_type)(i)?; |
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161 i = i2; |
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162 )* |
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163 SubInstruction::$name($($arg),*) |
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164 } |
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165 )* |
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166 _ => unreachable!() |
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167 }; |
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168 Ok((i, instr)) |
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169 } |
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170 }; |
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171 } |
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172 |
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173 declare_main_instructions!{ |
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174 0 => fn SpawnEnemy(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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175 2 => fn SpawnEnemyMirrored(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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176 4 => fn SpawnEnemyRandom(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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177 6 => fn SpawnEnemyMirroredRandom(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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178 8 => fn CallMessage(), |
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179 9 => fn WaitMessage(), |
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180 10 => fn ResumeEcl(x: f32, y: f32), |
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181 12 => fn WaitForBossDeath(), |
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182 } |
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183 |
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184 declare_sub_instructions!{ |
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185 0 => fn Noop(), |
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186 1 => fn Destroy(unused: u32), |
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187 2 => fn RelativeJump(frame: i32, ip: i32), |
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188 3 => fn RelativeJumpEx(frame: i32, ip: i32, variable_id: i32), |
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189 4 => fn SetInt(var: i32, value: i32), |
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190 5 => fn SetFloat(var: i32, value: f32), |
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191 6 => fn SetRandomInt(var: i32, max: i32), |
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192 8 => fn SetRandomFloat(var: i32, max: f32), |
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193 9 => fn SetRandomFloatMin(var: i32, amplitude: f32, min: f32), |
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194 10 => fn StoreX(var: i32), |
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195 13 => fn AddInt(var: i32, a: i32, b: i32), |
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196 14 => fn SubstractInt(var: i32, a: i32, b: i32), |
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197 15 => fn MultiplyInt(var: i32, a: i32, b: i32), |
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198 16 => fn DivideInt(var: i32, a: i32, b: i32), |
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199 17 => fn ModuloInt(var: i32, a: i32, b: i32), |
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200 18 => fn Increment(var: i32), |
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201 20 => fn AddFloat(var: i32, a: f32, b: f32), |
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202 21 => fn SubstractFloat(var: i32, a: f32, b: f32), |
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203 23 => fn DivideFloat(var: i32, a: f32, b: f32), |
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204 25 => fn GetDirection(var: i32, x1: f32, y1: f32, x2: f32, y2: f32), |
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205 26 => fn FloatToUnitCircle(var: i32), |
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206 27 => fn CompareInts(a: i32, b: i32), |
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207 28 => fn CompareFloats(a: f32, b: f32), |
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208 29 => fn RelativeJumpIfLowerThan(frame: i32, ip: i32), |
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209 30 => fn RelativeJumpIfLowerOrEqual(frame: i32, ip: i32), |
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210 31 => fn RelativeJumpIfEqual(frame: i32, ip: i32), |
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211 32 => fn RelativeJumpIfGreaterThan(frame: i32, ip: i32), |
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212 33 => fn RelativeJumpIfGreaterOrEqual(frame: i32, ip: i32), |
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213 34 => fn RelativeJumpIfNotEqual(frame: i32, ip: i32), |
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214 35 => fn Call(sub: i32, param1: i32, param2: f32), |
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215 36 => fn Return(), |
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216 39 => fn CallIfEqual(sub: i32, param1: i32, param2: f32, a: i32, b: i32), |
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217 43 => fn SetPosition(x: f32, y: f32, z: f32), |
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218 45 => fn SetAngleAndSpeed(angle: f32, speed: f32), |
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219 46 => fn SetRotationSpeed(speed: f32), |
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220 47 => fn SetSpeed(speed: f32), |
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221 48 => fn SetAcceleration(acceleration: f32), |
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222 49 => fn SetRandomAngle(min: f32, max: f32), |
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223 50 => fn SetRandomAngleEx(min: f32, max: f32), |
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224 51 => fn TargetPlayer(TODO: f32, speed: f32), |
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225 52 => fn MoveInDecel(duration: i32, angle: f32, speed: f32), |
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226 56 => fn MoveToLinear(duration: i32, x: f32, y: f32, z: f32), |
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227 57 => fn MoveToDecel(duration: i32, x: f32, y: f32, z: f32), |
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228 59 => fn MoveToAccel(duration: i32, x: f32, y: f32, z: f32), |
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229 61 => fn StopIn(duration: i32), |
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230 63 => fn StopInAccel(duration: i32), |
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231 65 => fn SetScreenBox(xmin: f32, ymin: f32, xmax: f32, ymax: f32), |
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232 66 => fn ClearScreenBox(), |
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233 67 => fn SetBulletAttributes1(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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234 68 => fn SetBulletAttributes2(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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235 69 => fn SetBulletAttributes3(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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236 70 => fn SetBulletAttributes4(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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237 71 => fn SetBulletAttributes5(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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238 74 => fn SetBulletAttributes6(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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239 75 => fn SetBulletAttributes7(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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240 76 => fn SetBulletInterval(interval: i32), |
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241 77 => fn SetBulletIntervalEx(interval: i32), |
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242 78 => fn DelayAttack(), |
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243 79 => fn NoDelayAttack(), |
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244 81 => fn SetBulletLaunchOffset(x: f32, y: f32, z: f32), |
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245 82 => fn SetExtendedBulletAttributes(a: i32, b: i32, c: i32, d: i32, e: f32, f: f32, g: f32, h: f32), |
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246 83 => fn ChangeBulletsInStarBonus(), |
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247 84 => fn UNK0(UNK: i32), |
650
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248 85 => fn NewLaser(laser_type: i16, sprite_idx_offset: i16, angle: f32, speed: f32, start_offset: f32, end_offset: f32, max_length: f32, width: f32, start_duration: i32, duration: i32, end_duration: i32, grazing_delay: i32, grazing_extra_duration: i32, UNK1: i32), |
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249 86 => fn NewLaserTowardsPlayer(laser_type: i16, sprite_idx_offset: i16, angle: f32, speed: f32, start_offset: f32, end_offset: f32, max_length: f32, width: f32, start_duration: i32, duration: i32, end_duration: i32, grazing_delay: i32, grazing_extra_duration: i32, UNK1: i32), |
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250 87 => fn SetUpcomingLaserId(id: i32), |
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251 88 => fn AlterLaserAngle(id: i32, delta: f32), |
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252 90 => fn RepositionLaser(id: i32, ox: f32, oy: f32, oz: f32), |
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253 92 => fn CanceLaser(id: i32), |
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254 93 => fn SetSpellcard(face: i16, number: i16, name: String), |
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255 94 => fn Endspellcard(), |
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256 95 => fn SpawnEnemy(sub: i32, x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: i32), |
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257 96 => fn KillAllEnemies(), |
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258 97 => fn SetAnim(script: i32), |
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259 98 => fn SetMultipleAnims(default: i16, end_left: i16, end_right: i16, left: i16, right: i16, UNUSED: i16), |
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260 99 => fn SetAuxAnm(number: i32, script: i32), |
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261 100 => fn SetDeathAnim(sprite_index: i32), |
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262 101 => fn SetBossMode(value: i32), |
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263 102 => fn CreateSquares(UNK1: i32, UNK2: f32, UNK3: f32, UNK4: f32, UNK5: f32), |
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264 103 => fn SetHitbox(width: f32, height: f32, depth: f32), |
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265 104 => fn SetCollidable(collidable: i32), |
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266 105 => fn SetDamageable(damageable: i32), |
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267 106 => fn PlaySound(index: i32), |
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268 107 => fn SetDeathFlags(death_flags: i32), |
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269 108 => fn SetDeathCallback(sub: i32), |
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270 109 => fn MemoryWriteInt(value: i32, index: i32), |
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271 111 => fn SetLife(life: i32), |
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272 112 => fn SetEllapsedTime(frame: i32), |
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273 113 => fn SetLowLifeTrigger(trigger: i32), |
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274 114 => fn SetLowLifeCallback(sub: i32), |
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275 115 => fn SetTimeout(timeout: i32), |
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276 116 => fn SetTimeoutCallback(sub: i32), |
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277 117 => fn SetTouchable(touchable: i32), |
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278 118 => fn DropParticles(anim: i32, number: u32, r: u8, g: u8, b: u8, UNUSED: u8), |
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279 119 => fn DropBonus(number: i32), |
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280 120 => fn SetAutomaticOrientation(automatic: i32), |
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281 121 => fn CallSpecialFunction(function: i32, argument: i32), |
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282 122 => fn UNK1(TODO: i32), |
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283 123 => fn SkipFrames(frames: i32), |
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284 124 => fn DropSpecificBonus(type_: i32), |
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285 125 => fn UNK2(), |
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286 126 => fn SetRemainingLives(lives: i32), |
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287 127 => fn UNK3(TODO: i32), |
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288 128 => fn Interrupt(event: i32), |
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289 129 => fn InterruptAux(number: i32, event: i32), |
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290 130 => fn UNK5(TODO: i32), |
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291 131 => fn SetDifficultyCoeffs(speed_a: f32, speed_b: f32, nb_a: i32, nb_b: i32, shots_a: i32, shots_b: i32), |
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292 132 => fn SetInvisible(invisible: i32), |
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293 133 => fn CopyCallbacks(), |
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294 134 => fn UNK6(), |
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295 135 => fn EnableSpellcardBonus(UNKNOW: i32), |
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296 } |
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297 |
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298 fn parse_ecl(input: &[u8]) -> IResult<&[u8], Ecl> { |
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299 let i = input; |
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300 |
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301 let (i, sub_count) = le_u16(i)?; |
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302 let (mut i, main_count) = le_u16(i)?; |
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303 assert_eq!(main_count, 0); |
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304 |
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305 let mut main_offsets = Vec::new(); |
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306 for _ in 0..3 { |
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307 let (i2, offset) = le_u32(i)?; |
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308 main_offsets.push(offset as usize); |
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309 i = i2; |
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310 } |
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311 |
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312 let mut sub_offsets = Vec::new(); |
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313 for _ in 0..sub_count { |
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314 let (i2, offset) = le_u32(i)?; |
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315 sub_offsets.push(offset as usize); |
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316 i = i2; |
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317 } |
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318 |
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319 // Read all subs. |
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320 let mut subs = Vec::new(); |
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321 for offset in sub_offsets { |
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322 let mut i = &input[offset..]; |
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323 let mut instructions = Vec::new(); |
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324 loop { |
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325 let (i2, time) = le_i32(i)?; |
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326 let (i2, opcode) = le_u16(i2)?; |
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327 if time == -1 || opcode == 0xffff { |
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328 break; |
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329 } |
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330 |
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331 let (i2, size) = le_u16(i2)?; |
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332 let (i2, rank_mask) = le_u16(i2)?; |
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333 let rank_mask = Rank::from_bits(rank_mask).unwrap(); |
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334 let (i2, param_mask) = le_u16(i2)?; |
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335 // FIXME: this - 12 can trigger a panic, fuzz it! |
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336 let data = &i2[..size as usize - 12]; |
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337 let (data, instr) = parse_sub_instruction_args(data, opcode)?; |
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338 assert_eq!(data.len(), 0); |
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339 instructions.push(CallSub { time, rank_mask, param_mask, instr }); |
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340 i = &i[size as usize..]; |
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341 } |
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342 subs.push(Sub { instructions }); |
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343 } |
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344 |
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345 // Read all mains (always a single one atm). |
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346 let mut mains = Vec::new(); |
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347 for offset in main_offsets { |
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348 if offset == 0 { |
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349 break; |
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350 } |
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351 |
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352 let mut i = &input[offset..]; |
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353 let mut instructions = Vec::new(); |
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354 loop { |
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355 let (i2, time) = le_u16(i)?; |
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356 let (i2, sub) = le_u16(i2)?; |
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357 if time == 0xffff && sub == 4 { |
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358 break; |
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359 } |
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360 |
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361 let (i2, opcode) = le_u16(i2)?; |
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362 let (i2, size) = le_u16(i2)?; |
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363 // FIXME: this - 8 can trigger a panic, fuzz it! |
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364 let data = &i2[..size as usize - 8]; |
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365 let (data, instr) = parse_main_instruction_args(data, opcode)?; |
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366 assert_eq!(data.len(), 0); |
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367 instructions.push(CallMain { time, sub, instr }); |
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368 i = &i[size as usize..]; |
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369 } |
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370 mains.push(Main { instructions }); |
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371 } |
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372 |
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373 let ecl = Ecl { |
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374 subs, |
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375 mains, |
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376 }; |
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377 Ok((b"", ecl)) |
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378 } |
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379 |
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380 #[cfg(test)] |
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381 mod tests { |
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382 use super::*; |
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383 use std::io::{self, Read}; |
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384 use std::fs::File; |
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385 |
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386 #[test] |
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387 fn ecl() { |
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388 let file = File::open("EoSD/ST/ecldata1.ecl").unwrap(); |
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389 let mut file = io::BufReader::new(file); |
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390 let mut buf = vec![]; |
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391 file.read_to_end(&mut buf).unwrap(); |
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392 let (_, ecl) = Ecl::from_slice(&buf).unwrap(); |
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393 assert_eq!(ecl.subs.len(), 24); |
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394 assert_eq!(ecl.mains.len(), 1); |
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395 } |
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396 } |