annotate pytouhou/ui/opengl/renderer.pxd @ 593:974decb8df4f

Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 16 Oct 2014 21:40:54 +0200
parents 6c9d8a3d853f
children a6af3ff86612
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d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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1 from cpython cimport PyObject
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a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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2 from pytouhou.lib.opengl cimport GLuint
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bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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3 from .texture cimport TextureManager, FontManager
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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4 from .framebuffer cimport Framebuffer
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parents: 423
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5
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6 cdef struct Vertex:
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75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
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7 short x, y, z, padding
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8 float u, v
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9 unsigned char r, g, b, a
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11
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12 cdef class Texture:
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13 cdef long key
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53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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14 cdef GLuint texture
53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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15 cdef GLuint *pointer
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16 cdef unsigned short indices[2][65536]
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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parents: 503
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17
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63440d1e0717 Fix a segfault happening at exit time on Windows.
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18 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid.
63440d1e0717 Fix a segfault happening at exit time on Windows.
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parents: 520
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19 cdef Renderer renderer
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20
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parents: 503
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22 cdef class Renderer:
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parents: 503
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23 cdef TextureManager texture_manager
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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parents: 503
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24 cdef FontManager font_manager
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parents: 503
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25 cdef Vertex vertex_buffer[MAX_ELEMENTS]
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c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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26 cdef long x, y, width, height
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27
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c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
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28 # For modern GL.
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parents: 560
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29 cdef GLuint vbo
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parents: 560
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30 cdef GLuint vao
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c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
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parents: 518
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31
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b3193b43a86c Add an indirection layer for textures, to cope with drivers assigning them random names.
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parents: 513
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32 cdef GLuint textures[MAX_TEXTURES]
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bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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parents: 503
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33 cdef unsigned short *indices[MAX_TEXTURES][2]
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d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
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34 cdef unsigned short last_indices[2 * MAX_TEXTURES]
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
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35 cdef PyObject *elements[640*3]
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
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36
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94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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parents: 540
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37 cdef void set_state(self) nogil
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feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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parents: 464
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38 cdef void render_elements(self, elements) except *
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bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
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parents: 503
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39 cdef void render_quads(self, rects, colors, GLuint texture) except *