annotate pytouhou/game/bullet.pyx @ 791:a29122662cde

utils: Simplify translate_2d and align Mat4 to 16 bytes This lowers the amount of instructions from 61 to 32 on PowerPC with AltiVec, and from 25 to 14 on amd64 with AVX2.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 14:19:58 +0100
parents a6af3ff86612
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 cimport cython
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16
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17 from libc.math cimport cos, sin, atan2, M_PI as pi
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18
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19 from pytouhou.vm import ANMRunner
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20 from pytouhou.game.sprite cimport Sprite
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21
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22
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23 cdef class Bullet(Element):
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24 def __init__(self, pos, BulletType bullet_type, unsigned long sprite_idx_offset,
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25 double angle, double speed, attributes, unsigned long flags, target, Game game,
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26 long player=-1, unsigned long damage=0, tuple hitbox=None):
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27 cdef double launch_mult
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28
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29 Element.__init__(self, pos)
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30
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31 self._game = game
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32 self._bullet_type = bullet_type
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33 self.state = LAUNCHING
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34 self.was_visible = True
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35
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36 if hitbox is not None:
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37 self.hitbox[:] = [hitbox[0], hitbox[1]]
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38 else:
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39 self.hitbox[:] = [bullet_type.hitbox_size, bullet_type.hitbox_size]
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40
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41 self.speed_interpolator = None
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42 self.frame = 0
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43 self.grazed = False
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44
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45 self.target = target
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46
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47 self.sprite_idx_offset = sprite_idx_offset
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48
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49 self.flags = flags
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50 self.attributes = list(attributes)
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51
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52 self.angle = angle
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53 self.speed = speed
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54 self.dx, self.dy = cos(angle) * speed, sin(angle) * speed
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55
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56 self.player = player
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57 self.damage = damage
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58
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59 #TODO
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60 if flags & 14:
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61 if flags & 2:
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62 index = bullet_type.launch_anim2_index
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63 launch_mult = bullet_type.launch_anim_penalties[0]
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64 elif flags & 4:
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65 index = bullet_type.launch_anim4_index
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66 launch_mult = bullet_type.launch_anim_penalties[1]
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67 else:
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68 index = bullet_type.launch_anim8_index
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69 launch_mult = bullet_type.launch_anim_penalties[2]
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70 self.dx, self.dy = self.dx * launch_mult, self.dy * launch_mult
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71 self.sprite = Sprite()
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72 self.anmrunner = ANMRunner(bullet_type.anm,
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73 index, self.sprite,
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74 bullet_type.launch_anim_offsets[sprite_idx_offset])
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75 else:
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76 self.launch()
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77
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78 if self.player >= 0:
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79 self.sprite.angle = angle - pi
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80 else:
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81 self.sprite.angle = angle
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82
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83
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84 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) nogil:
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85 tw, th = self.sprite._texcoords[2], self.sprite._texcoords[3]
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86 x, y = self.x, self.y
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87
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88 max_x = tw / 2
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89 max_y = th / 2
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91 if (max_x < x - screen_width
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92 or max_x < -x
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93 or max_y < y - screen_height
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94 or max_y < -y):
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95 return False
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96 return True
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97
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98
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99 cpdef set_anim(self, sprite_idx_offset=None):
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100 if sprite_idx_offset is not None:
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101 self.sprite_idx_offset = sprite_idx_offset
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102
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103 bt = self._bullet_type
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104 self.sprite = Sprite()
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105 if self.player >= 0:
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106 self.sprite.angle = self.angle - pi
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107 else:
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108 self.sprite.angle = self.angle
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109 self.anmrunner = ANMRunner(bt.anm, bt.anim_index,
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110 self.sprite, self.sprite_idx_offset)
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111
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112
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113 cdef bint launch(self) except True:
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114 self.state = LAUNCHED
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115 self.frame = 0
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116 self.set_anim()
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117 self.dx, self.dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
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118
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119 if self.flags & 1:
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120 self.speed_interpolator = Interpolator((self.speed + 5.,), 0,
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121 (self.speed,), 16)
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122
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123
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124 cdef bint collide(self) except True:
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125 self.cancel()
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126 self._game.new_particle((self.x, self.y), 10, 256) #TODO: find the real size.
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127
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128
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129 @cython.cdivision(True)
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130 cdef bint cancel(self) except True:
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131 # Cancel animation
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132 bt = self._bullet_type
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133 self.sprite = Sprite()
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134 if self.player >= 0:
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135 self.sprite.angle = self.angle - pi
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f1be00de4b3f Use the correct division factor for player bullets’ cancellation.
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diff changeset
136 divisor = 8.
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
137 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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diff changeset
138 self.sprite.angle = self.angle
550
f1be00de4b3f Use the correct division factor for player bullets’ cancellation.
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parents: 547
diff changeset
139 divisor = 2.
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 417
diff changeset
140 self.anmrunner = ANMRunner(bt.anm, bt.cancel_anim_index,
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
141 self.sprite, bt.launch_anim_offsets[self.sprite_idx_offset])
550
f1be00de4b3f Use the correct division factor for player bullets’ cancellation.
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parents: 547
diff changeset
142 self.dx /= divisor
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parents: 547
diff changeset
143 self.dy /= divisor
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
144
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
145 self.state = CANCELLED
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
146
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
147
617
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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parents: 606
diff changeset
148 cdef bint update(self) except True:
442
6b4c3e250bd6 Type Bullet more, to improve performances.
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parents: 440
diff changeset
149 cdef int frame, count, game_width, game_height
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diff changeset
150 cdef double length, angle, speed, acceleration, angular_speed
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diff changeset
151
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
152 if self.anmrunner is not None and not self.anmrunner.run_frame():
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
153 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
154 #TODO: check if it doesn't skip a frame
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parents: 255
diff changeset
155 self.launch()
335
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
156 elif self.state == CANCELLED:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
157 self.removed = True
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
158 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
159 self.anmrunner = None
122
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parents: 120
diff changeset
160
335
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
161 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
162 pass
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
163 elif self.state == CANCELLED:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
164 pass
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Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
165 elif self.flags & 1:
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
166 # Initial speed burst
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
167 #TODO: use frame instead of interpolator?
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
168 if not self.speed_interpolator:
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
169 self.flags &= ~1
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
170 elif self.flags & 16:
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
171 # Each frame, add a vector to the speed vector
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
172 length, angle = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
173 angle = self.angle if angle < -900.0 else angle #TODO: is that right?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
174 self.dx += cos(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
175 self.dy += sin(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
176 self.speed = (self.dx ** 2 + self.dy ** 2) ** 0.5
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
177 self.angle = self.sprite.angle = atan2(self.dy, self.dx)
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
178 if self.sprite.automatic_orientation:
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parents: 267
diff changeset
179 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
180 if self.frame == self.attributes[0]: #TODO: include last frame, or not?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
181 self.flags &= ~16
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
182 elif self.flags & 32:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
183 # Each frame, accelerate and rotate
86
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parents: 85
diff changeset
184 #TODO: check
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parents: 85
diff changeset
185 acceleration, angular_speed = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
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parents: 88
diff changeset
186 self.speed += acceleration
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
187 self.angle += angular_speed
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
188 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
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parents: 255
diff changeset
189 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
190 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
191 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 267
diff changeset
192 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
193 if self.frame == self.attributes[0]:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
194 self.flags &= ~32
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
195 elif self.flags & 448:
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
196 #TODO: check
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
197 frame, count = self.attributes[0:2]
89
1513f5626656 Fix attack flags implementation
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parents: 88
diff changeset
198 angle, speed = self.attributes[4:6]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
199 if self.frame % frame == 0:
442
6b4c3e250bd6 Type Bullet more, to improve performances.
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parents: 440
diff changeset
200 count -= 1
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
201
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
202 if self.frame != 0:
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
203 self.speed = self.speed if speed < -900 else speed
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
204
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
205 if self.flags & 64:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
206 self.angle += angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
207 elif self.flags & 128:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
208 self.angle = atan2(self.target.y - self.y,
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
209 self.target.x - self.x) + angle
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
210 elif self.flags & 256:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
211 self.angle = angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
212
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
213 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
214 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
215 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
216 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
217 self.sprite.changed = True
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
218
127
81e05aed8db5 Fix bullets
Thibaut Girka <thib@sitedethib.com>
parents: 124
diff changeset
219 if count >= 0:
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
220 self.speed_interpolator = Interpolator((self.speed,), self.frame,
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
221 (0.,), self.frame + frame - 1)
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
222 else:
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
223 self.flags &= ~448
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
224
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
225 self.attributes[1] = count
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
226
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
227 # Common updates
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
228
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
229 if self.speed_interpolator:
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
230 self.speed_interpolator.update(self.frame)
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
231 speed, = self.speed_interpolator.values
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
232 self.dx = cos(self.angle) * speed
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
233 self.dy = sin(self.angle) * speed
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
234
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
235 self.x += self.dx
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
236 self.y += self.dy
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
237
86
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
238 self.frame += 1
a87a3c080585 Handle a few attack flags
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parents: 85
diff changeset
239
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
240 game_width, game_height = self._game.width, self._game.height
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
241
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
242 # Filter out-of-screen bullets and handle special flags
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
243 if self.flags & 448:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
244 self.was_visible = False
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
245 elif self.is_visible(game_width, game_height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
246 self.was_visible = True
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
247 elif self.was_visible:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
248 self.removed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
249 if self.flags & (1024 | 2048) and self.attributes[0] > 0:
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
250 # Bounce!
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
251 if self.x < 0 or self.x > game_width:
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
252 self.angle = pi - self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
253 self.removed = False
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
254 if self.y < 0 or ((self.flags & 1024) and self.y > game_height):
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
255 self.angle = -self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
256 self.removed = False
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
257 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
258 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
259 self.sprite.changed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
260 self.dx = cos(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
261 self.dy = sin(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
262 self.attributes[0] -= 1