annotate pytouhou/ui/opengl/background.pxd @ 604:aca9551ee8b4

Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
author Thibaut Girka <thib@sitedethib.com>
date Tue, 11 Nov 2014 15:46:31 +0100
parents 4b0593da29d5
children 3c2f96f1d715
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1 from pytouhou.lib.opengl cimport GLuint, GLushort, GLsizei
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5d7bb2fd74f7 Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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2
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3 cdef struct Vertex:
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4 float x, y, z
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5 float u, v
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6 unsigned char r, g, b, a
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7
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8
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9 cdef class BackgroundRenderer:
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10 cdef GLuint texture
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11 cdef GLsizei nb_indices
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12
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13 # For modern GL.
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14 cdef GLuint vbo, ibo
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94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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15 cdef GLuint vao
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16
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17 # For fixed pipeline.
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18 cdef Vertex *vertex_buffer
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19 cdef GLushort *indices
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20
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21 cdef void set_state(self) nogil
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feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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22 cdef void render_background(self) except *
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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23 cdef void load(self, background, GLuint[MAX_TEXTURES] textures) except *