annotate pytouhou/game/effect.pyx @ 466:b16d34fca5b4

Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 12 Sep 2013 11:59:24 +0200
parents 78e1c3864e73
children 292fea5c584e
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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15 from pytouhou.game.sprite cimport Sprite
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16 from pytouhou.vm.anmrunner import ANMRunner
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17
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18 from pytouhou.game.game cimport Game
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21 cdef class Effect(Element):
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22 def __init__(self, pos, index, anm):
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23 Element.__init__(self, pos)
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24 self.sprite = Sprite()
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25 self.anmrunner = ANMRunner(anm, index, self.sprite)
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28 cpdef update(self):
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29 if self.anmrunner is not None and not self.anmrunner.run_frame():
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30 self.anmrunner = None
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32 if self.sprite is not None:
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33 if self.sprite.removed:
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34 self.sprite = None
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35 self.removed = True
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39 cdef class Particle(Effect):
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40 def __init__(self, pos, index, anm, long amp, Game game, bint reverse=False, long duration=24):
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41 Effect.__init__(self, pos, index, anm)
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43 self.frame = 0
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44 self.duration = duration
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46 random_pos = (self.x + amp * <double>game.prng.rand_double() - amp / 2,
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47 self.y + amp * <double>game.prng.rand_double() - amp / 2)
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49 if not reverse:
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50 self.pos_interpolator = Interpolator((self.x, self.y), 0,
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51 random_pos, duration, formula=(lambda x: 2. * x - x ** 2))
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52 else:
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53 self.pos_interpolator = Interpolator(random_pos, 0,
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54 (self.x, self.y), duration, formula=(lambda x: 2. * x - x ** 2))
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55 self.x, self.y = random_pos
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58 cpdef update(self):
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59 Effect.update(self)
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61 self.pos_interpolator.update(self.frame)
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62 self.x, self.y = self.pos_interpolator.values
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64 self.frame += 1