annotate pytouhou/ui/opengl/shader.pxd @ 544:b895ed2de71f

Implement text rendering for the SDL backend.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 15 May 2014 02:56:08 +0200
parents 6e3b3d5d4691
children 538b52aafbca
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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2 from pytouhou.utils.matrix cimport Matrix
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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3
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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4 cdef class Shader:
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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5 cdef GLuint handle
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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6 cdef bint linked
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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7 cdef dict location_cache
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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8
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feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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9 cdef void create_shader(self, const GLchar *string, GLenum shader_type) except *
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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parents: 458
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10 cdef void link(self) except *
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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11 cdef GLint get_uniform_location(self, name) except -1
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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12 cdef void bind(self) nogil
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13 cdef void uniform_1(self, name, GLfloat val) except *
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except *
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6e3b3d5d4691 Make matrix a struct.
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15 cdef void uniform_matrix(self, name, Matrix *mat) except *