Mercurial > touhou
annotate pytouhou/ui/gamerenderer.pyx @ 380:c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 07 Sep 2012 12:54:38 +0200 |
parents | 74471afbac37 |
children | 0537af9125a7 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
201 | 16 from itertools import chain |
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17 |
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18 from pyglet.gl import * |
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19 |
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20 from pytouhou.utils.matrix import Matrix |
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21 |
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22 from .renderer cimport Renderer |
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23 from .background cimport get_background_rendering_data |
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24 |
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25 |
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26 |
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27 cdef class GameRenderer(Renderer): |
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28 cdef public game |
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29 cdef public background |
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30 |
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31 |
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32 def __init__(self, resource_loader, game=None, background=None): |
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33 Renderer.__init__(self, resource_loader) |
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34 if game: |
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35 self.load_game(game, background) |
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36 |
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37 |
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38 cpdef load_game(self, game=None, background=None): |
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39 self.game = game |
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40 self.background = background |
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41 |
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42 if game: |
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43 # Preload textures |
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44 self.texture_manager.preload(game.resource_loader.instanced_anms.values()) |
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45 |
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46 |
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47 def render(self): |
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48 glClear(GL_DEPTH_BUFFER_BIT) |
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49 |
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50 back = self.background |
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51 game = self.game |
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52 texture_manager = self.texture_manager |
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53 |
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54 if self.use_fixed_pipeline: |
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55 glMatrixMode(GL_PROJECTION) |
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56 glLoadIdentity() |
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57 |
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58 if game is not None and game.spellcard_effect is not None: |
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59 if self.use_fixed_pipeline: |
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60 glMatrixMode(GL_MODELVIEW) |
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61 glLoadMatrixf(self.game_mvp.get_c_data()) |
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62 glDisable(GL_FOG) |
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63 else: |
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64 self.game_shader.bind() |
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65 self.game_shader.uniform_matrixf('mvp', self.game_mvp.get_c_data()) |
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66 |
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67 self.render_elements([game.spellcard_effect]) |
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68 elif back is not None: |
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69 if self.use_fixed_pipeline: |
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70 glEnable(GL_FOG) |
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71 else: |
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72 self.background_shader.bind() |
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73 fog_b, fog_g, fog_r, fog_start, fog_end = back.fog_interpolator.values |
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74 x, y, z = back.position_interpolator.values |
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75 dx, dy, dz = back.position2_interpolator.values |
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76 |
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77 glFogi(GL_FOG_MODE, GL_LINEAR) |
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78 glFogf(GL_FOG_START, fog_start) |
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79 glFogf(GL_FOG_END, fog_end) |
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80 glFogfv(GL_FOG_COLOR, (GLfloat * 4)(fog_r / 255., fog_g / 255., fog_b / 255., 1.)) |
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81 |
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82 model = Matrix() |
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83 model.data[3] = [-x, -y, -z, 1] |
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84 view = self.setup_camera(dx, dy, dz) |
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85 model_view = model * view |
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86 model_view_projection = model * view * self.proj |
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87 |
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88 if self.use_fixed_pipeline: |
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89 glMatrixMode(GL_MODELVIEW) |
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90 glLoadMatrixf(model_view_projection.get_c_data()) |
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91 else: |
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92 self.background_shader.uniform_matrixf('model_view', model_view.get_c_data()) |
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93 self.background_shader.uniform_matrixf('projection', self.proj.get_c_data()) |
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94 |
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95 glEnable(GL_DEPTH_TEST) |
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96 for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in get_background_rendering_data(back): |
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97 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc]) |
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98 glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key].id) |
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99 glVertexPointer(3, GL_FLOAT, 0, vertices) |
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100 glTexCoordPointer(2, GL_FLOAT, 0, uvs) |
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101 glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors) |
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102 glDrawArrays(GL_QUADS, 0, nb_vertices) |
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103 glDisable(GL_DEPTH_TEST) |
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104 else: |
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105 glClear(GL_COLOR_BUFFER_BIT) |
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106 |
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107 if game is not None: |
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108 if self.use_fixed_pipeline: |
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109 glMatrixMode(GL_MODELVIEW) |
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110 glLoadMatrixf(self.game_mvp.get_c_data()) |
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
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111 glDisable(GL_FOG) |
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
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112 else: |
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
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113 self.game_shader.bind() |
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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114 self.game_shader.uniform_matrixf('mvp', self.game_mvp.get_c_data()) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
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115 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
294
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116 self.render_elements(chain(*(enemy.objects() for enemy in game.enemies if enemy.visible))) |
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Update attribute names to reflect the actual interface.
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parents:
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117 self.render_elements(enemy for enemy in game.enemies if enemy.visible) |
166
dcf32488a2c9
Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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118 self.render_elements(game.effects) |
201 | 119 self.render_elements(chain(game.players_bullets, |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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120 game.lasers_sprites(), |
201 | 121 game.players, |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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274
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122 game.msg_sprites(), |
201 | 123 *(player.objects() for player in game.players))) |
315
e935ed8dc5e6
Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents:
306
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124 self.render_elements(chain(game.bullets, game.lasers, |
e935ed8dc5e6
Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents:
306
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125 game.cancelled_bullets, game.items, |
327
13201d90bb22
Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
315
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126 (item.indicator for item in game.items if item.indicator), |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
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127 *(label.objects() for label in game.labels))) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
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128 |