annotate pytouhou/ui/sdl/sprite.pxd @ 767:ccb04468c5fa

formats: Use Read::read_exact() and Write::write_all() Thanks clippy!
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 30 Aug 2022 17:07:21 +0200
parents dacdcca59b66
children
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512
b39ad30c6620 Add a pure SDL backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.sprite cimport Sprite
b39ad30c6620 Add a pure SDL backend.
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2
532
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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parents: 514
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3 cdef struct RenderingData:
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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parents: 514
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4 int x, y, width, height
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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5 float left, right, bottom, top
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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parents: 514
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6 unsigned char r, g, b, a
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 514
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7 long blendfunc
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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parents: 514
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8 float rotation
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 514
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9 bint flip
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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parents: 514
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10
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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parents: 514
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11 cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
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parents: 514
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12 cdef void render_sprite(Sprite sprite) nogil