Mercurial > touhou
annotate README @ 202:d348892ef012
Handle enemy collisions and damages in a way closer to the original game.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 31 Oct 2011 19:01:09 +0100 |
parents | fab7ad2f0d8b |
children | 88361534c77e |
rev | line source |
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1 About this project: |
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2 ------------------- |
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3 |
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4 This project is an attempt to rewrite the engine behind The Embodiment of Scarlet Devil (EoSD), |
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5 a popular danmaku (bullet hell) game published for Windows by Team Shanghai Alice in 2002. |
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6 Although the main reason behind this project is sheer curiosity, other motivations are portability and extendability. |
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7 Additionally, this project aims for a perfect compatibility with the official game, and thus become some sort of reference implementation. |
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8 |
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9 |
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10 |
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11 Dependencies: |
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12 ------------- |
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13 |
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14 Running: |
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15 * Python2 (>= 2.6) |
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16 * Cython |
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17 * Pyglet |
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18 |
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19 |
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20 Building sample data: |
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21 * thtk (http://code.google.com/p/thtk/) |
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22 |
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23 |
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24 |
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25 Documentation: |
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26 -------------- |
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27 |
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28 The code should be sufficiently documented for anyone interested to learn how the EoSD engine work, |
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29 but additional documentation is available at: |
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30 http://linkmauve.fr/doc/touhou/ |