annotate pytouhou/ui/glide/sprite.pxd @ 796:d876ac2ccfe1 default tip

Pass audio only once to GameRunner This prevents it being recreated every stage change, and playing music over the previous stages’ music.
author Link Mauve <linkmauve@linkmauve.fr>
date Sun, 28 Jun 2026 14:27:03 +0200
parents 7492d384d122
children
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7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.sprite cimport Sprite
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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2
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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3 cdef struct RenderingData:
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 float pos[12]
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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5 float left, right, bottom, top
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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6 unsigned char color[4]
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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7
7492d384d122 Rust: Add a Glide renderer (2D only for now)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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8 cdef void render_sprite(Sprite sprite) nogil