annotate pytouhou/utils/random.pxd @ 532:dacdcca59b66

Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 19 Dec 2013 21:55:26 +0100
parents 292fea5c584e
children
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509
292fea5c584e Some more type optimisations.
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1 cdef class Random:
292fea5c584e Some more type optimisations.
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2 cdef unsigned short seed
292fea5c584e Some more type optimisations.
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3 cdef unsigned long counter
292fea5c584e Some more type optimisations.
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4
292fea5c584e Some more type optimisations.
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5 cdef void set_seed(self, unsigned short seed) nogil
292fea5c584e Some more type optimisations.
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6 cdef unsigned short rewind(self) nogil
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7
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8 cpdef unsigned short rand_uint16(self)
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9 cpdef unsigned int rand_uint32(self)
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10 cpdef double rand_double(self)