Mercurial > touhou
annotate pytouhou/ui/opengl/sprite.pxd @ 533:de778a80820a
Optimise Clock a bit more.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 10 Feb 2014 18:03:50 +0100 |
parents | dacdcca59b66 |
children | 53fa73932e9a |
rev | line source |
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439
723a3e67a223
Make pytouhou.game.sprite an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
205
diff
changeset
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1 from pytouhou.game.sprite cimport Sprite |
723a3e67a223
Make pytouhou.game.sprite an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
205
diff
changeset
|
2 |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
3 cdef struct RenderingData: |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
4 float pos[12], left, right, bottom, top |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
5 unsigned char color[4] |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
6 long key |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
7 |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
8 cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
514
diff
changeset
|
9 cdef void render_sprite(Sprite sprite) nogil |